Talk:Weapon Modifications (5e Variant Rule)

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A Quick Look at the Modern Mods Added[edit]

Looking at the new modifications added, I say good job overall. Some of the mods that increase your attack rolls might be too good particularly when stacked together, but modern weapons sorta throw away balance anyway with their high damage(perhaps consider replacing several of the bonus to attack rolls with something similar to halfling's Lucky). Onto the thing that is confusing me though, currently when I look at the Bayonet and Breacher Device mods, for me it is not clear what effects exactly these mods have. Unarmed strikes are simply attacks made using your body and don't involve weapons in any form as shown on the 3rd paragraph of 5e SRD:Melee Attacks. For clarification, melee attacks using things that are not designed to be used to make a melee attack are improvised weapons, however what I believe the goal was in having these two properties was giving your weapon a melee attack option. Because of this, I believe something along the lines of "You may use this weapon to make a melee attack against a target within 5ft. of you, dealing 1d6 piercing damage. You may add your proficiency bonus to the attack roll and use your Strength modifier for attack and damage rolls made with this attack." would work better, as the revised text is clearer on what effect the mod gives you/properly gives you a melee attack you can use this weapon. Anyway, those are my thoughts so far after looking through the mods. Good work on them, and if you continue to tweak and polish them up, I am sure they will reach an amazing state.--Blobby383b (talk) 18:46, 9 November 2020 (MST)

Thanks! At the time I was more concerned about overall rulings and how I wanted to differentiate NV from thermal and normal sights (for instance, I only decided on the parts system half way through), so the melee mods kinda suffered. I'll be sure to revise them shortly. Many of them are powerful, but like you said, that just kinda comes with modern weapons. I also didn't give them costs with the intent that these are distributed like magic items rather than adventuring gear like most mods. --Ref3rence (talk) 19:11, 9 November 2020 (MST)
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