Talk:Warlord (3.5e Class)
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Rating[edit]
Power - 3/5 I give this class a 3 out of 5. The class is built around the vengeance and frightful strike subset of abilities. Crafted Weapon is just silly. If you're disarmed, sundered, whatever, then you suck. Otherwise you're pretty much normal, but since you're still mostly a fighter, it's hard to say that as a good thing. Frightful Strike's saves are too high. Using character level is not good. The extra damage, whether it be from Brutality, Rend, Maul, or Vengeful Strike isn't that big of a deal, even if it seems like it would stack up to a lot. Unless you've got a party of a clerics or druids (monks too, I guess), Warcry won't be doing a lot for you either, since most classes have other priorities that minimize how many points they can put in Wisdom. Hamstring offers no save, which is probably not good by any standard. Taunt has a pathetic save (contrast with Frightful Strike), and Dominant Mind is very powerful (eighth level spell equivalent) for when you get it. Spirit of Blood is also very nice. Basically, some things need to be scaled back, others need a bit of a boost. --Jota 23:54, 16 July 2009 (MDT)
- This class has been changed since this was given. --Green Dragon 19:14, 5 May 2011 (MDT)
Wording - 1/5 I give this class a 1 out of 5 because it is very difficult to decipher the author's intent. In terms of English issues, there's misplaced capitals, lack of possession, run-on sentences incomplete clauses, spelling errors (oppenent, seperates, mercilous), and more. Most of the abilities aren't clear, either. Maul is confusing, specifically the 'for mauling' part of this sentence: "he deals an additional 1d6 points of damage for mauling his target." Why not just say all attacks against a target shaken by his frightful strike ability deal an extra Xd6? There are other poorly-worded abilities, too, but Stench of Death takes the cake. Also, what is the target referred to in Spirit of War? --Jota 23:54, 16 July 2009 (MDT)
- This class has been changed since this was given. --Green Dragon 19:14, 5 May 2011 (MDT)
Formatting - 3/5 I give this class a 3 out of 5. There tables are there, but despite that fact there's no inter-wiki linking, the abilities aren't formatted, the abilities aren't linked to the class table, the template for quotations is not used, and there's no sample NPC (minor evil). Following the preload almost certainly merits 3.5 or so according to the rating guidelines, but the other detractors make me think less. --Jota 23:54, 16 July 2009 (MDT)
Flavor - 1/5 I give this class a 1 out of 5. Warlord/alchemist, eh? I only give a one because the concept is redeemable, if the execution isn't. --Jota 23:54, 16 July 2009 (MDT)
- This class has been changed since this was given. --Green Dragon 19:14, 5 May 2011 (MDT)
As a general comment, the idea of having these multiple damage sources (Brutality, Vengeful Strike, Maul, Rend), however you might have thought it out in your head, is just clunky and difficult to implement in practice. It would be nice if all your attacks got their bonus from a single source so you aren't rolling so may dice for miscellaneous damage sources. -- Jota 23:54, 16 July 2009 (MDT)
- Agreed. This looks more like a high-end MTG combo than a DnD class.--GD-Psycho (talk) 20:48, 10 September 2015 (MDT)
Rating[edit]
Balance - 2/5 I give this class a 2 out of 5 because this class is seriously overpowered. The rend ability doesn't act like any other incarnation of the same name. Maul should not stack with rend, period. If you were goin to use rend, it should increase damage dice as you level up. Maybe increase die type with a cap at d8. I don't know of many DMs tht would allow this is in a non gestalt game. Even in a gestalt game, this should be the soul class you possess. Further more, this class gets atleast one ability every level and at most gets 3-4, plus bonus feats. Either tone it down or remove the bonus feats.
Wording - 4/5 I give this class a 4 out of 5 because the wording is easy to understand, there were jut a few grammatical errors.
Formatting - 3/5 I give this class a 3 out of 5 because the abilities don't appear in order.
Flavor - 3/5 I give this class a 3 out of 5 because from the description of the class abilities, no one of good alignment would join this class. "Murderous Intent".
Side note, this could be a really good class with some tweakin and toning down. This would fit in with the "Tome" classes very nice, but aside from that, I would never allow this class in a normal game. I'd allow it in a gestalt game if this were the sole class you took. You've got a good direction. Just tone it down.
Rating[edit]
Power - not rated
Wording - 5/5 I give this class a 5 out of 5 because it is conventionally correct and easy to understand.
Formatting - 5/5 I give this class a 5 out of 5 because it is formated in an understandable and easy-to-use way.
Flavor - 5/5 I give this class a 5 out of 5 because for every special power on the list, there is a clear referance to the warlords additude twords life.
Rating[edit]
Power - 5/5 I give this class a 5 out of 5 because good for smaller parties. --173.245.50.110 10:31, 23 November 2011 (MST)
Wording - 5/5 I give this class a 5 out of 5 because i think it meaning was clear and made it easy to understand and pick up. --173.245.50.110 10:31, 23 November 2011 (MST)
Formatting - 5/5 I give this class a 5 out of 5 because this class make a great tank leader. --173.245.50.110 10:31, 23 November 2011 (MST)
Flavor - 5/5 I give this class a 5 out of 5 because makes a great class to play for starter --173.245.50.110 10:31, 23 November 2011 (MST)
Rating[edit]
Power - 5/5 I give this class a 5 out of 5 because they have extreme damage output after only a few levels. --173.245.55.104 20:10, 31 March 2012 (MDT)
Wording - 4/5 I give this class a 4 out of 5 because It is all well explained and easy to understand. --173.245.55.104 20:10, 31 March 2012 (MDT)
Formatting - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --173.245.55.104 20:10, 31 March 2012 (MDT)
Flavor - <<<Insert Your Rating Here>>>/5 I give this class a <<<Insert Your Rating Here>>> out of 5 because <<<insert why you gave the rating and how to improve it>>> --173.245.55.104 20:10, 31 March 2012 (MDT)
Clarification[edit]
For Circle of blades, what kind of attack happens and at what bonus? Is it a full round or a single strike, and either way, is a free hit at max bonus or least? --Theophenes (talk) 02:35, 29 August 2012 (MDT)
Power Balance Question[edit]
Quick question is this suppose to be closer in power to the races of war classes or regular 3.5 SRD classes? If it is the later it needs serious review as a heads up. Tivanir (talk) 14:50, 4 April 2013 (MDT)
Spirit Stacking[edit]
The ability for the spirits (war, blood, glory) to stack should be explicitly addressed. It seems to me that they shouldn't, but there is no mention of not stacking, and the way they are presented possibly implies they do. If they stacked it doesnt entirely make sense that they would optionally be enabled givn there are few drawbacks to them.
Maul[edit]
It is unclear whether maul damage is only dealt once per opponent per rend, or if it is dealt per attack per rended creature. It would seem to me that it should only be once per creature rended, especially since at level 13 a warlord will have (up to) six attacks. if my math is correct, this implied a warlor can do up to 200 damage per round to an opponent not including the actual weapon used. (lvl 20: 5d4 (rend) + 5*6d6 (maul) = 20+180 = 200) To me, this seems overpowered. this should be addressed.
Rating[edit]
Balance - 2/5 I think its a little over powered, i would like an edit on some of the lower level abilities --152.26.230.30 07:56, 7 November 2013 (MST)
Wording - 5/5 this is very well worded and nicely made class. --152.26.230.30 07:56, 7 November 2013 (MST)
Formatting - 3/5 very formal and close to the book --152.26.230.30 07:56, 7 November 2013 (MST)
Flavor - 3/5 origonal --152.26.230.30 07:56, 7 November 2013 (MST)
Rating[edit]
Balance - 5/5 I give this class a 5 out of 5 because --68.185.162.76 10:57, 6 July 2014 (MDT)
Wording - 3/5 I give this class a 3 out of 5 because --68.185.162.76 10:57, 6 July 2014 (MDT)
Formatting - 5/5 I give this class a 5 out of 5 because --68.185.162.76 10:57, 6 July 2014 (MDT)
Flavor - 5/5 I give this class a 5 out of 5 because --68.185.162.76 10:57, 6 July 2014 (MDT)
Rating[edit]
Balance - 2/5 I give this class a X out of 5 because --65.29.89.94 01:29, 18 August 2014 (MDT)
Wording - 4/5 I give this class a X out of 5 because --65.29.89.94 01:29, 18 August 2014 (MDT)
Formatting - X/5 I give this class a X out of 5 because --65.29.89.94 01:29, 18 August 2014 (MDT)
Flavor - 3/5 I give this class a X out of 5 because --65.29.89.94 01:29, 18 August 2014 (MDT)
On the Editing..[edit]
What if taking on stacks caused penalties? Decreases in AC and ability modifiers, primarily Wis, Int, and Dex, could help balance this. If any of you have played the Borderlands 2 DLC character Krieg the Psycho, he'd translate to be something like this class. High risk/ High reward. Eh?--GD-Psycho (talk) 20:45, 10 September 2015 (MDT)