Talk:Voidling (5e Race)
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How does a magical object make a Constitution save? Marasmusine (talk) 11:04, 19 April 2016 (MDT)
Hmm. Good point. What would a magical object make? It's resisting the void consuming it. The void is basically atomizing it and then destorying the atoms. Or something like that. Agrith (talk) 11:17, 19 April 2016 (MDT)
- I don't know why you'd want to destroy a magic object, but if the player really wants to just let them destroy it. It shouldn't work at all on artifacts though.
- For creatures, it should be a saving throw of DC 8 + your proficiency + your Strength. It shouldn't work on creatures with over a certain number of hit points (per power word kill) so you can't just walk up and disappear the big bad guy at the end of a campaign. Marasmusine (talk) 11:55, 19 April 2016 (MDT)
Yes. That'll work. Thanks. As for the magic item, what if it is cursed? And you're right about artifacts. There. How about that? I also changed the Born Of The Void to incorporate voidlings not having souls. Agrith (talk) 19:55, 20 April 2016 (MDT)
- You still have the curse from a cursed item even if you de-attune or otherwise get rid of the item. Marasmusine (talk) 04:28, 21 April 2016 (MDT)
Yes, your right about that, will change it now. I offered the cursed item part to give a reason why you would destroy a magic item, but you are right. Agrith (talk) 09:37, 21 April 2016 (MDT) I changed Void Touch to do force damage, since it really isn't negative energy or such. Agrith (talk) 08:29, 12 May 2016 (MDT) I decided against the fly or swim speed idea, for the reason that without aid, they can't. They can have the appearance like they should, but usually give some excuse (illness/injury) in explaination as to why they can do something that the race they appear like can.
For the darkvision, voidlings have no reason to possess darkvision. In addition, darkvision is almost too common (probably not, but it seems like it) and it kind of makes light near negligible, excluding magical darkness and the lack of color in complete darkness.
Changes/Additions[edit]
Hello. I have noticed someone added a part to Void Touch. I see where you are going with this, but I intended for it to be an ability that completely destroys (or in the case of stronger creatures, heavily damages) the target or not.
If you want to add/change something, say so here. If I do not get back to you within a week, do as you will and wait to see what I do, if I do anything.
- I'm not the one who made any changes. I just happen to have taken responsibility for oversight of the races recently, and this popped up in my Watchlist. I have to say this: that single trait alone makes this race so outrageously OP, it is actually funny. I can not imagine a single element of a story or adventure that a "destroy utterly and absolutely" trait would actually benefit. The apparent purpose of this race is to be arbitrarily and disruptively destructive. At best it deserves a design disclaimer, because it seems to be intentional. At worst, it needs a rewrite. --Kydo (talk) 08:37, 8 September 2016 (MDT)
That should be better, thanks. Agrith (talk) 09:06, 19 September 2016 (MDT)
- There are a few terminology errors, please check the text off with my guide at Class Do's and Don'ts (5e Guideline), or I can list specifically what should be changed. Marasmusine (talk) 10:21, 19 September 2016 (MDT)
I wish to be certain about this, but could you make a list? I tend to miss things, then find them later, fix them, then discover I missed something else. Agrith (talk) 06:36, 20 September 2016 (MDT)
- I made the edits, here they are for future reference. Marasmusine (talk) 09:49, 17 October 2016 (MDT)
Your are right about those, now I can see them, they seem obvious, thanks. I can sometimes miss what seems obvious.