Talk:Vampiric King's Greatblade (5e Equipment)

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Healing On Damage[edit]

Generally, effects that allow you to heal on damage done are limited in some way to prevent abuse or to generally make it so the effect is not completely broken. Changing the weapon so it heals from half of all damage dealt via the weapon is absurdly broken. As an example, lets just look one possible ways this effect can be broken without taking into account the other various ways you can obtain bonus damage on an attack, such as through spells, critical hits, creatures who are vulnerable to certain types of damage, ect.

A 20th level fighter wielding this weapon would deal 21 (2d6 + 5 + 2 + 2d6) damage on each attack and they can attack 4 times, making their total damage dealt each turn without action surge average around 84. That allows the fighter to heal 42 hit points every turn which is insanely powerful. In comparison, Second Wind only heals the fighter an average of 25.5, requires a bonus action to use, and it is limited in its number of uses. Comparatively, if the weapon only allowed you to heal of off the bonus damage dealt, you would regain 3.5 hit points per attack instead of 10.5, allowing a fighter to heal for 14 hit points every turn which is still fantastic considering the fact that their is no limit to the healing, the healing can be used outside of combat to be healed to full hit points, ect.

Overall, due to how powerful healing from damage is, the healing provided by the weapon should be restricted to half of the bonus damage dealt by the weapon, and even then the healing still may need to be reduced to make the weapon balanced.--Blobby383b (talk) 15:09, 8 April 2020 (MDT)

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