Talk:Twili (5e Race)

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What awkward mechanics?

Teleportation doesn't explain what action it uses, how often it can be used, or if line of sight is needed. Considering that misty step is a level 2 spell, this shouldn't be at-will.
Dark Portal. Spending experience points isn't a great idea, that kind of thing was abandoned after 3rd edition, it also breaks if variant progression system is used. Doesn't say what action is required, how big the portal is, how long it lasts for, or what exactly happens when you travel to it (Does another portal open? How long for?)
Heal Shreak ("shriek?"). Saving throws are taken something effects you, not when you are doing something. Raise Dead is a 5th level spell requiring 500gp and works on 1 dead creature no longer than 10 days. Shreak is available from level 1, costs nothing and raises an unlimited number of allies regardless of how long they have been dead, at any range. You could use it once and raise a whole army.
Dark Power. Drop the word "automatically" since that's obvious. What is the spellcasting ability?
Damned. Why not just give them weakness to radiant damage rather than introducing an additional two rolls.
Subraces. Twili Imp isn't a subrace, is a racial variant.
Cursed Form. Unlimited flight shouldn't be available at level 1. Routine flight becomes available from 5th level onwards.
Smaller has Disadvantages. I can't even. Marasmusine (talk) 15:17, 6 April 2015 (MDT)

I think i fixed everything.

Well. Hmm. Still needs work. They have magical abilities that are similar to spells. It's okay to have a few low level spells (1st to 3rd), but teleporting and raise dead are higher level. I'll see what I can do with it. Marasmusine (talk) 08:55, 8 April 2015 (MDT)

That looks pretty good. I think heal shriek was nerfed enough.

It's not balanced yet. Marasmusine (talk) 06:34, 10 April 2015 (MDT)
Okay, I think I got heal shriek to something approaching usable, I'll look at the other traits soon. Marasmusine (talk) 03:00, 28 September 2015 (MDT)