Talk:To Do (Pandlechron Supplement)

From D&D Wiki
Jump to navigation Jump to search

Helping Out[edit]

glad to help out with ya stubs, just need some inspiration from ya. --Kdlewis 10:45, 30 July 2009 (MDT)

Honestly, I'm surprised anyone gave Pandlechron a second glace. It was a campaign setting I was running and building as I went along. It also lacked focus and I often bit off much more than I could chew. The reason different parts of it seem disjointed from each other is because they actually were disjoined. I had several games run in different parts of this world. Instead of making a whole new world I figured, why not add a new continent to Pandlechron. If you want to do anything to this campaign setting, feel free. At some point, I need to figure out a way to fill in a lot of the blank areas and mesh everything together into a cohesive whole. --Aarnott 12:19, 31 July 2009 (MDT)
As a side note: As far as the most fun to play, I think Necroxis Paar was the best. There was something cool about paladins and clerics being terrorists, but necromancers still being bad guys. With the whole eternal law system, the villians could do things that would seem irrational in an effort to gain an advantage in the far future. Immortality gives the time to play some pretty serious games. The way I always envisioned a game in Necroxis Paar running would be a sort of backstabbing political drama. The corrupt lich senator might have some grand scheme that involves getting the group to seemingly destroy him. They have to prove their innocence only to find that he was actually a demilich with several phylacteries and was using his disappearance as a ruse for something else. A typical conspiracy drama basically. --Aarnott 12:32, 31 July 2009 (MDT)