Talk:Tide of Iron (5e Feat)

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...I'll just ask the wiki. Should this feat completely eliminate the armor penalties for shield bashing, or is it fine as-is? --SpectralTime (talk) 21:34, 16 November 2015 (MST)

Let's compare with the dial wielder feat.
Dual wielder (one-handed weapon in each hand): 1d8 + Str mod in main hand; 1d8 in off-hand; +1 AC
Tide of iron (one-handed weapon and spiked shield): 1d8 + Str mod in main hand; 1d6 + Str mod in off-hand; +1 AC (half shield bonus)
You can see that the tide of iron character deals slight more damage with the off hand, assuming they have a decent strength. Therefore I would leave the AC at half-shield-bonus. Marasmusine (talk) 02:29, 17 November 2015 (MST)
A very good point, any arguments that a dual-wielder would almost certainly have the fighting-style aside. Removing rule. --SpectralTime (talk) 04:25, 17 November 2015 (MST)
There. Modded a few more things too, so that hopefully it isn't strictly better than dual wielding anymore. --SpectralTime (talk) 04:26, 17 November 2015 (MST)
  • I would also like to point out that it was specifically designed to synergize with the Shield Master feat without directly referencing it, via the bit about shoving. I don't *think* it's too much, since that's two feats' worth of power you're giving up... but I'm open to other opinions.
You don't require the Shield Master feat to use your action to shove a creature, so as currently written, you can use your action to shove a creature 5 feet, deal 1d4+STR damage, and then use your bonus action to attack with your weapon in your other hand (as a shove is a type of attack), without losing your shield bonus, all without the Shield Master feat. Is that too much? I don't know. It definitely fits the name, Tide of Iron though. Unrelated: I feel like that the magic bonus thing should apply to anyone using a shield bash, not just someone with the feat. Is there a specific reason this limitation was made? --Carcabob (talk) 07:40, 1 December 2016 (MST)
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