Talk:The Witcher (3.5e Class)
- If there is a prerequisite to entry, particularly with these "trials", then this should be a prestige class: that's what they're for.
- The order of features in the table do not match the feature descriptions:
- Witcher Alchemy; 1st level in table, 3rd level in description
- Favored Enemy; 2nd level in table, 1st level in description
- Potion overload; 3rd level in table, no level (i.e. 1st) in description
- And so on
- The Trial of the Grasses does not explain the mechanics well. What are the ingredients, where can they be found, how much do they cost? How does it "help" him drink witcher potions? How do you regain hit points over time (in a D&D context)? How long does the trial take and what state is the PC in during that time?
- What is the point of "weapon focus availability"? Being a fighter doesn't change the availability of these feats.
- Awkward terminlogy everywhere. Example: Witcher Criticals: "lands a Critical attack" should be "scores a critical hit"; "with a -2 mod to damage" should be "with a -2 penalty to the damage roll".
- This is just a random smattering, there are errors on almost every line. Marasmusine (talk) 01:53, 2 August 2016 (MDT)
- Shouldn't the Alignment rather be a neutral one? Either chaotic or lawful. Witchers are the epitome of help but get paid.
I dont know if it helps but here this is what i did in my game[edit]
The potions table ingredients for potions cost gp equal to the DC x5) and all require an alcoholic base ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Witcher Armor Wondrous (any) armor, rare - legendary This exquisite armor was designed for the purpose of protecting a witcher from harm. It is crafted in a manner that allows the addition of a number of magical glyphs to be placed in it, which increases its strength for a worthy witcher. Once a glyph is placed inside a set of witcher armor it gains a +1-3 to its AC per glyph, as well as it is considered magical. add 500gp value to the chosen armor ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Witcher Silver Longsword Wondrous (longsword) weapon, rare - legendary This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher. This weapon is silvered for the purpose of overcoming resistance or immunity to mundane weapons. Once a runestone is placed inside of a witcher silver longsword, it gains a +1-3 to attack and damage rolls per runestone, as well as it is considered magical for the purpose of overcoming resistance. Should you have more than one runestone placed in this item, the additional damage that is dealt stacks.
Witcher Silver Longsword item value rare: 1015gp very rare: 1515gp legendary: 2015 Weight: 6 lbs. Damage: 1d6 (small), 1d8 (medium) Critical: 19-20/x2 Type: slashing Category: one-handed Proficiency: martial Weapon Group: heavy blades
This sword is about 3½ feet to 5½ in length. ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Witcher Steel Longsword Wondrous (longsword) weapon, rare - legendary This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher. Once a runestone is placed inside of a witcher steel longsword, it gains a +1-3 to attack and damage rolls per runestone, as well as it is considered magical for the purpose of overcoming resistance. Should you have more than one runestone placed in this item, the additional damage that is dealt stacks.
Witcher steel Longsword item value: rare: 1015gp very rare: 1515gp legendary: 2015 Weight: 6 lbs. Damage: 1d6 (small), 1d8 (medium) Critical: 19-20/x2 Type: slashing Category: one-handed Proficiency: martial Weapon Group: heavy blades
This sword is about 3½ feet to 5½ in length. ____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ You must higher a runesmith to gain any above +1 and they will charge 150 gp extra per point (300 at +3) but this is for the Lesser the price is increased by 50(200-400 Gp) for regular and 150(300-600 Gp) for greater and you must have the runs you can find runes in a runesmith shop or in crypts or on powerful foes Cr 10 or more and must be humanoid.