Talk:Tager (5e Class)
AC for monsters has an upper cap of 20, representing the most heavily armored creatures like the iron golem or dragon turtle (The exception seems to be the tarrasque at 25, but that's the tarrasque.) This class's AC goes way over 20, please can you adjust it? Also, avoid numerical bonuses to thing wherever possible, 5e design worked hard to remove things like "+2 bonus to your next attack roll." Marasmusine (talk) 01:25, 5 March 2015 (MST)
From the description I am left in the dark about what exactly a Tager is. From the image it looks like a mutant fleshy monster thing, but I am given virtually no background besides that. Before asking people "Why did you want to be a Tager?" I think you should first explain what a Tager is. A small section at the beginning of the page would be very helpful. Good luck! --Balthazar (talk) 20:21, 13 April 2015 (MDT)
Another thing, all those attacks are written as though they were 4e powers, and some sentences don't make sense ("Uses All Your Actions That Round"? You only ever have one action). Suggest reading the rulebook. Marasmusine (talk) 01:30, 14 April 2015 (MDT)
I believe I have addressed the issues brought up in the stub, but if anyone disagrees please comment on this. --IdesOfMarch (talk) 10:00, 14 June 2015 (MDT)
- There's still lots to do, I'll chip in. Marasmusine (talk) 07:08, 18 June 2015 (MDT)
- I'm putting the stub back, these issues need dealing with.
- Equipment: They can have a disguise kit, but they aren't proficient in it. They can have a shortsword or simple weapon, but they have natural weapons which are better. Not game breaking, but seems odd.
- Natural Weapons: Need to clarify that they are proficient with their natural weapons. Also, if this is a set, are they supposed to be used with two-weapon fighting? Because you can't if they're not light.
- If the Rite of Sacred Union is their archetype, they should be presented as such.
- The rites need better formating and sub-headers.
- Many rites seem to be missing information.
- Just looking at the first rite, Wraith: How is the arcane blast a natural weapon? Wouldn't it be a ranged spell attack? How often can they howl? What does "Movement Speed: [...] Jumping: Double (Quadruple)" mean? Tentacle Frenzy: This is an example of grammar that needs fixing ("in a 30ft cone of you") and balance issues that need fixing (an instant kill attack at level 7 ?! What exactly are these tentacles doing?)
- Terminology issues throughout. "Roll a d6 and divide the result by 2" = a d3. "Choose a square within 10ft (20ft) of you. Each creature, other than yourself, within 5ft (10ft) of that square..." should be "Choose a point within 10 foot (20 foot) of you. Each creature in a 5 foot (10 foot) radius sphere centered on that point..."
- The parenthesis drives me crazy, there must be a better way to handle the benefits of metamorphosis. Marasmusine (talk) 07:46, 18 June 2015 (MDT)
- Firstly, thanks for giving feedback on what to improve.
- Equipment: I didn't realize that I forgot to give them proficiency, so thank you for pointing that out. Also, they get a shortsword or simple weapon so they can do something other than punch people at level 1. Besides, it makes sense that an agent of a secret society (see the description) devoted to fighting would have some kind of weapon with them.
- Natural Weapons: Weapon proficiencies are listed as "Simple weapons, shortsword, Tager natural weapons" so Tagers are proficient with their natural weapons. I didn't intend for the natural weapons to be used with two-weapon fighting. Think of them more like a monk having two hands, but not using two-weapon fighting.
- As quoted for the text of Rite of Sacred Union, "These serve as the archetypes for Tagers". I even put it in bold to avoid confusion! How else would I present it?
- If the different types of Tagers are missing information and need better formatting, what is missing and what formatting is incorrect?
- Arcane blast is a natural weapon because the blast is generated by the Tager's shifted form, rather than being generated by a spell. It's similar to a beholder firing an eye ray in that the beholder does not have to cast a spell to fire its ray.
- How is "in a 15ft cone of you" formatted incorrectly? For reference, I based the wording off of the burning hands spell which says "in a 15-foot cone".
- As for the 1/day abilities the Wraith gets, think of it like a bag of devouring that opens to the creature the Tager has formed a bond with. Looking back on it, I agree I didn't do enough to tone it down from its source material.
- I'll reformat the parenthesis.
- Would it be helpful if I added descrptions for each of the 1/day abilities? --IdesOfMarch (talk) 09:17, 26 June 2015 (MDT)
- "in a 15ft cone of you" isn't the same as "in a 15-foot cone" and conjures up quite an image. I'm also not sure what this feature is attacking with. (The feature doesn't have a name, but I'm referring to the phantom's level 14 feature.) Is it a weapon attack or a spell attack? But the right wording would be something like "You make a (whatever the attack is) against all creatures in a 15-foot cone that originates from you."
- With regards special death effects, the standard that seems to exist in 4e and 5e is that its a thing that happens when the target already reaches 0 hit points. Look at the mind flayer's Extract Brain, or the spell cone of cold. Marasmusine (talk) 12:39, 26 June 2015 (MDT)