Talk:Symbol of Peace (5e Subclass)

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Alright I finished it, I feel it may? be overpowered, but I don't know. I know Open Hand monks are also quite powerful, I don't know how this compares. Also I don't know if/how I add the thing on top that says what series this is from. Moth 28/06/18

There are good things and bad things.
  • One for all isn't too bad. I like it. see what others say.
  • Muscle Form is a big issue. They get a modified Barbarian level 20 feature at 6th level? plus some other cool stuff? I would change this to advantage on Athletics when jumping, unarmed attack deals bonus damage equal to proficiency bonus, and your unarmed strike damage is treated one level higher. No attempts to re-up the duration, and limited to once per long rest. Aside from that, this hardly seems a Symbol of PEACE feature.
  • The increased threat is oppressive and isn't worded right. You now score critical strikes on a roll of 19-20. This increases to X at level Y. I don't encourage this because other classes with similar concept use another feature slot to increase the critical threat range vs the original feature scale within itself. I'd use 19-20 and the other half of this. That is a fair feature for level 11 since the second half more than makes up for the vanilla-ness of critical threat range increase.
  • I'd change the number of uses to wis bonus or proficiency bonus, only because of my earlier suggestion. Also, physical damage isn't a damage type. You need to type out piercing, bludgeoning, and slashing.

Interesting subclass that just needs polish. BigShotFancyMan (talk) 11:25, 28 June 2018 (MDT)


Thanks for the comment! I'll change things up to be more balanced as you suggested. Moth Also Muscle Form doesn't seem to fit the "Peace" theme but it's because I'm basing this on a character (All Might) who's power is to turn into Muscle Form and defeat villains to bring peace and hope.


Thanks EpicBoss99 for adding the copyright disclaimer! I had no idea how to put it. Moth 1:46, 29/08/2018