Talk:Stormbender (3.5e Class)
Why would unconsciously modifying the current around him cause the Stormbender to dodge area effects more, thus increasing reflex?
- Updated the text to
- "Unconsciously manipulating the currents around himself, the stormbender can push himself out of the way of incoming danger or blow incoming danger away. This gives a +2 class bonus to AC and reflex saves at level 2. Both bonuses increase by 1 at levels 7 and 14."
- Should make more sense now. Uhnaneemoos 15:26, 6 July 2010 (UTC)
Metamagic[edit]
A curious thought. The air charges and electric charges let you cast spells of level 1 less than the number of charges. So this means a level 22 stormbender can, by definition of the feature, cast a level 10 spell with its 11 charges. Now, there is no level 10 spell, but metamagic feats and the like increase the level of the spell so could this class be able to cast a Quickened Summon Monster VI? I think it'd be a really cool feature that would make people want to play this class. Uhnaneemoos 05:09, 7 July 2010 (UTC)
Balance[edit]
This seems to greatly sacrifice saves, spells per day, and spell list for awesome class abilities. I feel it's a fair trade off for interesting abilities to create a powerful, specialized battle mage. But are there any other opinions? 141.219.78.183 19:31, 10 December 2010 (MST)
Discrepancies between Starting and Epic Table...[edit]
The Starting table List that the Hit Die are d6, but on the Epic Table the Hit Die are a D4. Also, does the Stormbender get and additional Spells per day after going epic? --Korminor (talk) 19:04, 13 August 2012 (MDT)
- Yea sorry. This was one of the first classes I made and I came up with the idea before Technicians and made it in a rush. I'll sort that out, thanks for spotting it. I'm actually going to switch this into a Technician class and try out that feel for a bit to see if it makes it any more fun. I feel technique point recharging may be a smoother design for it than spells per day. Uhnaneemoos (talk) 12:59, 3 April 2013 (MDT)
A little confused...[edit]
It says that technique points are used to fuel spells, but in what manner does it accomplish this? Is it like the Sandbender where each level uses an odd number of technique points? Is it equal to the level of the spell?--Soulfire91 16:41, 30 June 2013 (MDT)