Talk:Sniper (5e Class)
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Hey just wanna say that I like your Sniper Class and I have an idea for you that you can do whatever with, in a zombie campaign I asked my DM if I can make special rounds and yup here they are. P.S. I used the Sniper Rifle
Hollow Point, HP-Rounds Has reduced the damage by 1D12 if the target(s) have medium and heavy armor, and has bonus damage to light and non-armoured targets, plus 1D12.
Armor Perusing, AP-Rounds -2 AC on hit to your target for one round. This effect can stack.
High Explosive Incendiary, HEI-Rounds Deal bace damage to structures, 1D6 Fire damage in 5ft area of the exploding round.
Long Range, LR-Rounds Add a 100ft to your bace and long range.
Also I can't find the def for the stun round.
Firearm Properties[edit]
The guns in the Gunsmith Firearms list are missing a few properties. None of them specify if the gun is simple or martial proficiency, which is quite important, and a weight isn't given for any. It also isn't specified what the damage type is for any of the guns. --Windlore (talk) 11:18, 20 January 2023 (MST)