Talk:Sharkfolk (4e Race)

From D&D Wiki

Jump to: navigation, search

Racial Abilities[edit]

Someone just posted a edit that gave you a +1 to attack rolls against bloody opponents, but has been reverted to +1 to attack when you are bloody. I thought we should discuss that. Honestly, it makes sense to me the first way. Sharks being better at attacking bloody opponents makes sense. Maybe their noses can smell the blood better, or something silly like that. However, I don't know how that affects the overall power balance of this race. What are everyone else's thoughts. --Badger 23:24, 27 April 2011 (MDT)

That's fine. It was just that the wording was changed to half-half of both, and I had no idea what was intended. --Green Dragon 23:37, 27 April 2011 (MDT)
I changed it back to when an enemy is bloodied and fixed the wording. --Green Dragon 16:38, 29 April 2011 (MDT)

Thoughts on how to balance this: You get +1 to hit when you attack a bloodied enemy. You grab the enemy (save ends) with Jaws of Steel instead of the Ongoing Damage. --173.245.56.215 07:18, 27 May 2012 (MDT)

That sounds better, although a grab is ended with an Escape not a Save. Marasmusine (talk) 07:39, 27 May 2012 (MDT)
Home of user-generated,
homebrew pages!


Advertisements: