Talk:Shadow Rogue (3.5e Class)

From D&D Wiki

Jump to: navigation, search

Author's Note[edit]

After reading Tome Shadowdancer I wanted to make an entire class based on it, rather than a prestige class. Clearly parts of this are lifted almost exactly out of that PrC, and other elements are clearly derived from that Prestige Class. Input on balancing issues, and ways to avoid upsetting the original authors for "stealing" their work would be greatly appreciated. I "steal" not out of desire for credit, but rather to make another (hopefully) fun class. I'm currently play-testing this character, and he seems a little strong, but that might just be my play style. --Badger 15:04, 31 October 2009 (MDT)

Limit the number of times per day they can shadowstep. Just a quick look. Will comment more later. Uhnaneemoos 07:10, 22 April 2011 (MDT)


Rating[edit]

Balance - 1/5 it seems mostly like you took the rogue class and gave it a bunch of pretty powerful extra features. it seems really overpowered.>>> --71.244.112.118 17:38, 6 July 2013 (MDT)

Wording - 3/5 the only point it was very unclear was when you discussed clever strike. the wording there is not acceptable. everywhere else it wasn't terrible. --71.244.112.118 17:38, 6 July 2013 (MDT)

Formatting -2/5 it's a nice idea, but very poorly balanced. --71.244.112.118 17:38, 6 July 2013 (MDT)

Flavor - 5/5 it's a cool class. I like the idea a lot. I always hated that it took so long to get shadowdancer for rogue like characters.

Balancing[edit]

I just did a small overhaul on the class, removing and limiting some class features, lowering the hit die, skill points and class skills and rearranging some things so that it isn't just a rogue with some extra stuff. I also added a dark counterpart to the Light Blade.


Made some more tweeks bringing all abilities in line with actual stats and duration for skills of the appropriate levels. I moved clever strike to level 6 as it was too strong at level 3. Also Meld into shadow is a 2nd level PRESTIGE class ability so I also moved that to a higher level. I Modified the control of number of minions due to having access to unlimited minions is too strong at ANY level. I modified the bonus feats as you skipped over improved two weapon and went straight to greater two weapon (as a result the final stage is now greater not the EPIC feat perfect two weapon at level 15.) I also moved the rouge abilities back to their appropriate levels not a level early (eg. uncanny dodge at level 4 instead of 3). I understand the reasoning behind most of what you wanted in this class and as I been a DM for 20 years I hope this didn't upset you.

Home of user-generated,
homebrew pages!


Advertisements: