Talk:Shadow Monarch (5e Class)

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I suggest making shadow AC into a bonus or penalty with level, and alter proficiency bonus as well

Grades HP AC bonus Proficiency bonus
1st-Normal 25% of original -3 -1
2nd-Infantry 35% of original -2 -1
3rd-Elite 50% of original -2 -1
4th-Knight 60% of original -1 0
5th-Elite Knight 75% of original -1 0
6th-Commander 85% of original 0 0
7th-Colonel 100% of original 0 0
8th-General 110% of original 1 1
9th-Major General 125% of original 1 1
10th-Marshal 135% of original 2 1
11th-Grand Marshal 150% of original 2 1

Monarch's Domain[edit]

Monarch's Domain I understand why its usage pattern has to be % but it's still too hard to use because Monarch has to calculate all the time. If transformed into a shadow soldier, you will receive Resistance is easier to use. The higher the level, the better the resistance is, the more damage is added, it's easier to add to additional damage.

This writing is not intended to criticize or anything but as a DM it's too hard, the players are really too hard and it's because I really like this class.

                                                                                                                                                                                                              -Piero

GM has to do a lot of work on their end if they allow a class like this. And then there's too much crunch in some spots. No DM is gonna calculate the fraction of health a shadows inherits from its old life each time you get a new battle thrall. That would slow down the action and irritate everyone at the table. And when could the knockback effect for bonk-hammers in Evolution of the Hunter knock the target prone, hmm? You need to define that. "Those weaker than you will believe anything you say"? you need to iron out what your unearthly beauty is doing to the npcs as to render Diplomacy, Deception, Intimidate, and Performance completely redundant in interactions outside of

combat.

I would say one thing why would the dm calculate the fractions for the hp as the player that controls them why would the dm do it I'm playing the class in a campaign currently and the dm is having no problems because I control them I have all the stats so I make the actions not him so only the magic item problem would be annoying for the dm and talking to my dm he is actually exited for it because he gets to do funny stuff with the items.