Talk:Sand Mage, Wizard (4e Class Variant)

From D&D Wiki
Jump to navigation Jump to search

A few things:

  • You should include either Dexterity or Intelligence as a Key Ability because right now this class has terrible AC.
  • You cannot have +4 Will and +2 Fortitude. +1 Will and +1 Fortitude is okay, but the one you have right now is far too high.
  • 25 + Constitution score hit points at 1st level? I hope that was suppose to be 15 and even for a controller that is high.
  • You have too many trained skills that don't seem to fit your class and your class skills are too few.
  • Desert Walker: Just change the wording to something like "Sand Mages ignore the effects of difficult terrain when moving over sandy or rocky terrain.
  • Manipulator: This seems out of place and a bit overpowered. Would be a better encounter utility power.
  • Sand Vase: This seems overpowered and limiting on this class because all your powers would be one type of attack each day.--Twisted9 19:16, 22 June 2009 (MDT)

--Thanks for the comments - I have much to learn when it comes to class design... :P