Talk:Samurai, Variant (5e Subclass)
Wind Stance: Just make it model the monk’s deflect arrows. Fire Stance: Simplify it to forcing a creature to make a Wisdom saving throw with a DC of 8 + your proficiency modifier + your Charisma modifier. Water Stance: This is really powerful. If you hit with an attack against a creature, all the rest of your attacks that turn would have advantage against it. I would recommend forcing either a Constitution saving throw or a Dexterity saving throw vs being knocked prone. Lai Stance: The first part of this is counterintuitive to the point of a Fighter. Fighters are typically meant to take the brunt of the attacks, but that is rather hard to do when all the enemies avoid going near you. Way of Steel: The first part is a little underwhelming because it only doubles the modifier damage, not the actual die’s damage. Also try to avoid giving static bonuses. Instead say “you may calculate your AC as…”
I dopn't really understand what this has to do with a Samurai? Did you just invent a class and then retroactively call it a Samurai to draw attention to it? Considering that the only two-handed weapon a Samurai was known to use (The Nodachi) was also the rarest armament of a Samurai makes the decision for the stances to be two-handed weapon only rather questionable. Typically Samurai primarily used two main forms of combat: The first is their best known armaments which is the Daisho; the Katana and Wakizashi combo. The second form of combat that they were known for was Archery. This class isn't terrible but it doesn't have anything at all in common with a Samurai.
- Guys. You're supposed to sign comments with four ~'s. That way we know whether those two paragraphs are from the same guy or not. Also, haven't read through the whole thing, but the Iai strike is the most animu, and I love it. Knowlessman (talk) 23:34, 16 May 2016 (MDT)