Talk:Sainted (5e Class)

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What if you were sainted by an abnormal god? Like Gruumsh? It has the same weirdness as clerics of evil deities having healing and repulsing the undead. And, I know that weirdness is in the core rules, so by precedent it's ok... It's really only in there because of tradition. I seriously think most people find the way faith magic is presented to be lacking, and I don't see why homebrew material should not strive for better. --Kydo (talk) 15:24, 30 August 2016 (MDT)

I dunno, it would be some other thing, the sainted subrace is specifically related to good-aligned deities. The counterpart might be "tainted", since that rhymes. Marasmusine (talk) 16:09, 30 August 2016 (MDT)
One weirdness might be that the PC picking this class isn't necessarily good-aligned themselves, but the contradiction presents role-playing opportunities. Marasmusine (talk) 16:13, 30 August 2016 (MDT)

I did sime cleanup of the prerequisites. I want to write more flavor for this. Where do they get their proficiencies from? What is it about their lineage which provides them with these capabilities, and how do they learn to use them? What purpose or function do they serve in the setting, aside from being another way to fight in D&D? I changed nimbus to have a description of what is happening, and switched it to just use a raw unarmed strike, as the required race already provides an aura and a simple mechanism for representing that damage. I changed the resistances to necrotic and psychic. Four total resistances by level 6 is a lot, and fire damage is extremely common and easy to create at will. That, coupled with their ability to heal by ability modifier, would encourage them to simply stand in a fireplace, or otherwise set themselves aflame, while they fight. The 1d6 fire damage would typically be less than +5, giving them a 66% chance of regaining 5hp every turn, which is effectively equivalent to a 1d4 per round regen. Likewise, fighting in an extremely cold environment would give them the same benefit, as would dousing themselves with acid. Any player who took advantage of such a metagamey tactic would also be doing a lot of pencil-pushing busywork, which doesn't really benefit anyone, and slows down combat. Necrotic damage is the opposite of radiant damage, and you can't just create it on a whim either, and it specifies that it is actually harmful to the soul, so it makes a lot more sense as a form of resistance for a sainted character. As for psychic, I chose that as the second resistance because, well, I can't find a better option. I'm not even certain the class needs a second resistance. I flavored it as your saintly aura protecting both body and mind, but it's a cover. I created clear terminology for exalted resistance's passive restoration effect, put a limit on it to avoid overuse abuse, and gave the character the option to "toggle" the effect on or off. This gives a tactical option of using it and possibly recovering during a fight against something horrid, but risking being knocked out if you use it too much, or you can not use it and just have a static resistance. Further minor spelling and wording corrections. --Kydo (talk) 22:15, 13 September 2016 (MDT)

I don't understand why the nimbus lets you make an unarmed attack. It's supposed to be an aura, now it's a punch? Marasmusine (talk) 02:11, 14 September 2016 (MDT)
It wasn't an aura. By phrasing, it was just arbitrary damage. I am using the unarmed strike as a damage source only- it's a game abstraction. You aren't actually punching them. The reasoning for that is that the prerequisite race for this class has radiant damage for unarmed strikes, and this damage starts at 2 and increases to 3 at level 10. That damage progression is exactly what I would use for this feature, so I did. You made the thing though, if I've lost the spirit of the page, please correct my errors! --Kydo (talk) 02:25, 14 September 2016 (MDT)
Regarding the resistance changes, this is supposed to be a remake of the 3rd edition template, which had elemental immunities. They also had regeneration. The Exhalted Resistance was these two toned down and merged together. I'm not entirely happy with my design here, it's a fiddly. I am going to rewrite the trait again. Marasmusine (talk) 02:22, 14 September 2016 (MDT)
I agree, it is fiddly. Why did you choose a class for a template remake? Why not just convert the template over as a 5e copatible version? This seems like a lot of extra work. --Kydo (talk) 02:25, 14 September 2016 (MDT)
Because 5e doesn't have LA. You can't just plop a bunch of powers onto a PC. During 3rd edition, even WotC recognized that LA was a bad idea, so presented LA templates as classes instead (such as in Savage Species, etc) Marasmusine (talk) 02:32, 14 September 2016 (MDT)
My rationale for 4 resistances is that this is a defensive-role class, but only has 1d8 HD; and only has limited offensive capability. Marasmusine (talk) 02:32, 14 September 2016 (MDT)
Comparatively, I think 1d8hp is rather a lot. Also, 5e already has precedent for just plopping templates on PCs. Check out the MM vampire sidebar. (It's horridly OP, but hey, it's core so a DM could use it, and any player who reads it will probably ask for it.) --Kydo (talk) 03:34, 14 September 2016 (MDT)
I don't know what you're comparing it to. Class HDs are 1d6, 1d8, 1d10, 1d12. The defensive classes, fighter and paladin, have 1d10. The vampire template is ostensibly a tool for DMs to create monster variants, not a character option for PCs, that's why it's in the MM not the PHB. Marasmusine (talk) 04:47, 14 September 2016 (MDT)

Hello all I must say that there has been a lot of debate on this class and i want to throw in the ring. so this class seems a bit wonky with its traits and having an arua as a bonus action that gives a full spell effect for ten minutes might be a little strong and it feels like its trying to be multiple classes at once--Erlek Thunder weaver (talk | contribs | email) 08:39, 14 November 2018 (MST)

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