Talk:Rokushiki Master (3.5e Class)

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this needs to follow typical design standards, like BAB no higher than level, saves either starting at 2 and ending at 12 or start at 0 and end at 6. also a feat every level? thats a little much--24.130.25.22 02:45, 9 July 2010 (UTC)

I understand what the problem is[edit]

After reading through this class' abilities I understand the issue of balance. The reason this page is designated as unbalanced is that things that shouldn't be bonus feats are labled as such. What Kinnikufan calls "bonus feats" are just new abilities, not feats at all, compareable to the exotic weapon stunts of the Exotic Weapon Master and the thrown weapon tricks of the Master Thrower. I can fix it, but I would rather have the consent of the author(or perhaps Kinnikufan can fix them himself) before I begin. If I don't hear anything in a week, I'll do it anyway.--Azya 18:41, 6 August 2010 (UTC)

Ok, I'm not entirely pleased with how this turned out as a class, so I reworked it into a discipline for martial adept classes (ToB) over in the Home-brew "Maneuvers" section (though I'm not even sure if that's the right place for it, nor do I know how to get to it without the url) http://www.dandwiki.com/wiki/Rokushiki_(3.5e_Discipline). - Kinnikufan, 1:27, 14 February 2011

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