Talk:Ring of Impact (5e Equipment)

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Featured article candidate .png This article is a current quality article nominee as of 06:39, 31 May 2019 (MDT). Quality articles exemplify D&D Wiki's very best work, and therefore must meet the quality article criteria. Please discuss the page's merits below.


  • Comment. I'd like to see this as an unarmed strike or melee weapon attack at the least. Others' thoughts?   ~BigShotFancyMan   talk   13:18, 20 September 2019 (MDT)
I would have to agree, you shouldn't be able to use this with ranged attacks. I would think melee weapon attacks would make this usable by a lot more pc's even if unarmed strikes is a bit more flavorful. Looking at the item, the choice of saving throw is also quite interesting. A Constitution saving throw implies that the force from the attack is very powerful and knocks someone over if they are not able to handle the blow, and seems to fit the item well even if Constitution saves/checks are typically associated with knocking creature prone.--Blobby383b (talk) 13:47, 20 September 2019 (MDT)
  • Comment. I lost track of this and would like another month for it. I like it except every single round the wearer can attempt a knockdown as part of their attack with an uncommon. Does that seem fair to others? Are the examples of an unlimited condition application like this for uncommon items? I propose a number of charges recharge at dawn with maybe rare (or very rare) or leave it uncommon and a one and done until dawn thing.   ~BigShotFancyMan   talk   08:33, 5 December 2019 (MST)
Currently, I would say that this item is very powerful/at the very upper limits of power level for an uncommon item. I would say the item this is most similar to the scimitar of speed since with the scimitar, you can attempt to shove, attack, or knock a creature prone every turn as a bonus action. If you take into consideration the added versatility and just bonus damage that you get with making an attack and the fact that it also has a +2 bonus to att/dmg rolls, it isn't unreasonable to say that limiting the attack to just doing one thing only when you hit and removing the bonus to att/dmg rolls would make this an uncommon item. With that said, I still do think that the item is currently more powerful than what I would like and suggest that a charge system be implemented with 5/6 charges total and regaining 1d4 + 1 charges at dawn and that the type of creatures you can knock prone be limited to Large creatures.--Blobby383b (talk) 10:38, 5 December 2019 (MST)
sigh I thank you for doing this. I wanted to, really wanted to, but took to the sysop stuff today instead amongst some chattering. Any ways, I really like this item now. Kudos to the wikians collaboration.   ~BigShotFancyMan   talk   20:25, 9 December 2019 (MST)
I was the one to suggest the changes, so it also makes sense for me to implement them. Anyway, thanks for not giving up on this item as well as if you just failed this item due to lack of support, I probably wouldn't have come back to this item to fix a few things. Cheers.--Blobby383b (talk) 14:18, 10 December 2019 (MST)
  • Support. Recent edits bring this article into a wonderful realm. Read other comments for more insight but I do support this now.   ~BigShotFancyMan   talk   20:25, 9 December 2019 (MST)
  • Support. In its current state, this item is both a good item and fun for any pc who uses melee attacks to have. Because of this, I wholeheartedly support this item to be nominated as a QA.--Blobby383b (talk) 14:21, 10 December 2019 (MST)
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