Talk:Relentless Combatant (5e Feat)

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This one is a bit of a WIP as it hasn't undergone full play testing. The intention of the feat was to provide a sense of "corrected aim" while dealing with particularly elusive targets. Normally raw bonus to this sort of thing are limited to a +1 or even a +2 for attack rolls. Seeing as how the benefit of the first bullet is lost the moment you land a blow, it drops the power of the feat. I can limit it to a hard +3 to hit and +5 to damage for the 2nd bullet to try and reign in on potential issues. The main reason why the feat was even made was because of the 3rd bullet though in an attempt to create a more reasonable version of the fighting style "tunnel fighter" that came out in WotC UA: Light, Dark, and the Underdark. However the idea of a whiff/combo meter may be a tad daunting to deal with for most, and the 5e has been in the form of K.I.S.S. So, now comes the question of what kind of suggestions could be made to hammer home the idea of "corrective aim" (maybe adv with attack after a miss) and combo based damage bonuses (maybe just a flat number, like duelist or favored enemy)? As for the talk of messing with the accuracy system, the Monk UA archetype Kensai has a feature that allows you to double your prof bonus for a weapon attack, but that is 1/long reat i think. S limiting the attack bonus to 3 (from 3 misses) might be a better approach.--Gr7mm Bobb(talk) 22:45, 2 February 2017 (MST)

Also, when I do rename this to a more appropriate title, How would I go about that? Alternatively would I be able to make a request and let an Admin adjust and move it from there?--Gr7mm Bobb (talk) 06:38, 3 February 2017 (MST)

You can rename it using the "move" tab. That style of naming is a suggestion by WotC ("Ultimately, feats should serve to flesh out your character’s identity. By creating feats with names like Tavern Brawler and Sharpshooter, we’re using language that you can imagine characters using to describe themselves.") but it's not a rule.
Point 1: "the next attack roll against that target " - any attack roll, or just one made by the character?
Point 2: Make clear how this interacts with damage not dealt by an attack. For example, let's say I've hit with a few firebolts, now I get +3 damage on damage rolls against that target. Now I switch to spells that require a saving throw instead. I'm no longer making attack rolls, so I can easily sustain the damage bonus. Is this as intended?
Point 3: Clarify when everything takes place. I use the bonus action now (don't say "ready", as I confused it with the ready action) and I can make up to two opportunity attacks, I would say, before the start of my next turn? Marasmusine (talk) 09:36, 3 February 2017 (MST)
Ty for the help, Hopefully I cleaned up bullets a bit and maybe did so with some clarity. I am toying with the idea of upping either the output and/or the damage cap to +2/hit and +10 max respectively.--Gr7mm Bobb (talk) 12:11, 3 February 2017 (MST)
I'm trying to think of way to do the first point other than the "advantage" you had prior, and stacking attack bonus. 5e avoids stacks as much as possible, they tend to be contained in systems such as fighting styles or magic items. Marasmusine (talk) 11:49, 3 February 2017 (MST)
I think I made a name befitting the intent. The only time I've seen a bonus to from a feat was the specific weapon feats. I may just need to make it a flat +1 or 2 as a conditional attack bonus, but I make just have to swallow the need to make it flat adv from missing and call it good. what were your thoughts on raising the numbers from the 2nd bullet?--Gr7mm Bobb (talk) 12:11, 3 February 2017 (MST)

Damage Bonus[edit]

Currently pulling the 2nd bullet under the microscope. The bonus damage may need to be reigned in to +3 max (from +5). Would like to hear thoughts on this.--Gr7mm Bobb (talk) 11:35, 11 April 2018 (MDT)

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