Talk:Pilot (3.5e Variant Rule)

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Reflexes Are Key[edit]

I really think Piloting a vehicle should rely on the Dex score rather than the Int score- the level of intelligence required to make sense of the controls varies depending on the vehicle, but as far as actually operating a vehicle is concerned, I think being highly dexterous would be more important. --The Archivist 05:57, 14 October 2008 (MDT)

I agree with the statement above. Think of Max Sterling from Robotech. He was very smart--but brains alone didn't make him a piloting ace. He had to have been very dextrous. If anything, allow Dex to rule this skill and THEN make a feat that allows you to substitute your Int for Dex in Pilot OR allows for Int to stack with Dex for this skill. It's be an intuitive/insightful thing, I think. --Gedren56 09:32, 14 October 2008 (MDT)
I suppose you're right, although without a proper brain, you'll probably not learn it - or at least learn it well. There's something to say for Vehicle HD, or perhaps every vehicle has a minimum Intelligence score needed to drive it attached to its description. Like Int 9 for something like a buggy, Int 13 for a military vehicle, Int 15 for flying vehicles, etc. Also, you should be mindful of the fact that not all vehicles rely on Dexterity. A tank or a large ship at sea definitely requires more intelligence than dexterity to pilot (as far as the latter's concerned, we're talking about guys with wooden peg legs xP).
So, instead of making the whole thing Dex based, I propose we keep it as it is, and introduce a 'Weapon Finesse' feat for vehicles instead that allows you to use your Dex mod for light and agile vehicles. --Sulacu 13:06, 14 October 2008 (MDT)