Talk:Phantom (3.5e Equipment)
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Properties[edit]
Am I right in thinking that the only advantage this gives is not needing ammunition? MorkaisChosen 04:52, 5 January 2008 (MST)
- Yes, you'd be correct. Is it too weak to merit the +2 bonus, do you think? I can lower that. -- Cronocke 05:07, 5 January 2008 (MST)
- It reloads automatically? That's worth +2 on a crossbow... --Sam Kay 05:14, 5 January 2008 (MST)
- Perhaps I should have clarified that. I'll add the following:
“ | Crossbows with this ability automatically create another bolt, but the wielder still needs to "reload" the crossbow for this bolt to appear. Firearms, similarly, still have to have their mechanisms cycled, but this takes less time than normal - firearms that reload as full-round actions instead reload as move actions, and firearms that reload as move actions instead reload as free actions. Repeating crossbows gain no advantage from this enhancement, though the bolts they fire will glow green until impact. | ” |
- Is this better? -- Cronocke 05:40, 5 January 2008 (MST)
- I feel that, yes, that is better. --Green Dragon 15:21, 5 January 2008 (MST)
- The crossbow-only quick loading enhancement by comparison is a +1 and gives a similar fast-loading effect; the crossbow stores 100 bolts in a extradimensional "magazine;" a hand or light crossbow can be reloaded as a free action, and a heavy crossbow as a move action. (This means that a character could very rapidly fire a light crossbow to get their full attack on.) In addition, you can store different varieties of bolts in the magazine, and select freely which one you wish to have loaded (for example, a selection of elementally-charged magic bolts in amongst your normal ammo). However, combined with the force enchantment (converts a ranged weapon's ammo to bolts of force) the phantom effect can lead to a very cool ranged weapon. (I am still trying to convince a DM to allow me to have a phantom force flintlock in a Ravenloft game. No dice thus far, but I'm wearing him down by repeating the magic mantra of "THINK HOW FREAKING COOL THAT WOULD LOOK." Atypicaloracle 10:52, 5 June 2010 (UTC)
Questions about other weapons[edit]
Would a Phantom Atlatl work at all, since it technically uses Javelins as ammunition (it's not the javelin with the enhancement; it's the Atlatl) but it still uses Javelins? What color would Light Shuriken Throwers and Heavy Shuriken Throwers Phantom weaponry be? PokeDM 22:11, 24 June 2010 (UTC)
- If it shoots like a crossbow, and works like a crossbow, it looks like a crossbow. So the shurikens are green. The atlatl is described as more like a masterwork tool than a weapon, so it doesn't fit - it applies bonuses to attack rolls with javelins, rather than having its own stats. -- Cronocke 09:28, 26 June 2010 (UTC)
- Okay. How would a phantom Rocket Launcher work, since its ammunition also needs to be magical to work right? Would there be a table used to determine the random ammo fired, or would it just not work at all, deeming the rockets as one-use? PokeDM 15:43, 9 July 2010 (UTC)
- That is so weird. Uhm, well, you can use the property on it, but it's not going to make "rockets". It'll just make the launcher shoot really big bolts. So... probably deals the same amount of damage, or slightly less... but no blast radius.--Cronocke 18:52, 9 December 2010 (MST)
- Okay. How would a phantom Rocket Launcher work, since its ammunition also needs to be magical to work right? Would there be a table used to determine the random ammo fired, or would it just not work at all, deeming the rockets as one-use? PokeDM 15:43, 9 July 2010 (UTC)