Talk:Path of Youth (Shinobi World Supplement)
In dynamic entry, does the user move those 40 feet or the actual effect has a 40 foot range? P@uL (talk) 10:57, 3 April 2023 (MDT)
Do paths like the path of Youth, Sight and Warrior benefit from taijutsu affinity? If not, do they count as taijutsu for the opposing Jutsu variant rule or path unique jutsu don't fall into the elements? P@uL (talk) 11:04, 12 April 2023 (MDT)
Do you need to open the previous gates to open a higher gate? If not, then why is this there? 'You may close the Third Gate as a bonus action, or all Gates as an action.' Does closing a gate just make you go to the one below it? I find it a little confusing P@uL (talk) 19:23, 23 April 2023 (MDT)
- It looks like a while ago someone took out wording for gates being openable as an action from "base form" and as a bonus action while the previous gate is open. Hopefully this is clarified on page.--Ref3rence (talk) 09:57, 24 April 2023 (MDT)
Does the eight gate not grant additional damage to unarmed strikes and taijutsu like the previous gates? Sugar rush (talk) 14:38, 9 May 2023 (MDT)
I don't think the decrease of the bonuses you've made to the eight gates is fitting, the path is weaker than it's depicted in this case and the amount of hit points lost don't seem worth the small bonuses it gives, which adds another layer of punishment to players who focus on taijutsu alone, which is already enough.
So the way I see this can be put into consideration without breaking the bounded accuracy is by keeping the damage as it was or reducing the hp lost, and I prefer the first idea.
And as some food for thought about the attack roll bonuses, Lee's third gate was capable of overpowering/blitzing Gaara's sand shield, which in permanence is a bonus of a +5 to AC as a reaction. P@uL (talk) 00:26, 10 May 2023 (MDT)
- While the gates are weaker than they used to be, it's kinda out of necessity. Unless you're going up against enemies way above your party's CR, you were pretty much always going to hit with just the Third Gate, making an insane +15 to attack rolls insanely unnecessary, and dealing damage with only taijutsu is no sweat when you can autohit 4+ attacks every turn. On the other hand, if your DM is putting you against enemies that can offer you an actual challenge, the rest of your party gets destroyed. It also didn't make sense to me that it could offer +15 to attack and damage, but only +9 to AC, when the bonus is coming from the same place.
- When I nerfed the attack bonus I had intended to increase the damage bonus, but planned on doing it the next day as it was already pretty late. This was originally going to be in d4s once every non-jutsu Gate (1d4 additional damage with First and Second, 2d4 with Third and Fourth, 3d4 with Fifth and Sixth, 4d4 with Seventh, 5d4 with Eighth), which would result in about the same bonus on average, but with a slightly lower minimum and a much higher maximum. I'd be okay with either the current or this bonus, they both have their upsides and downsides. And for the Gaara situation, Weights of Guts and the difference in their Strength/Dexterity modifiers easily makes up for that.--Ref3rence (talk) 09:41, 10 May 2023 (MDT)
I agree with your idea, that complaint was just put up before I thought of making the attack roll and damage rolls seperate, and about the Weights of Guts, their bonus is not an increase to the modifiers but a bonus to checks, when checks are mentioned they don't include attack rolls or saving throws, but include skills, ability checks and initiative checks (which are ability checks but some people consider them something seperate). All in all, I think we came to an alright conclusion. P@uL (talk) 10:09, 10 May 2023 (MDT)
I was thinking of adding that while using the fifth gate or higher, excluding the eighth gate, the user should roll a Constitution save of some kind at the end of each turn that they deal damage from melee or taijutsu, on a failure one of the limbs they used to attack that turn would take damage equal to the HP reduction from the gate they have opened, thoughts? P@uL (talk) 05:24, 29 July 2023 (MDT)
If a character is using Strength as their main ability score instead of Dexterity, would any taijutsu still use Dex or could they use Strength? My reasoning here is the Martial Arts feature saying that you CAN, not must, use Dexterity instead of Strength for unarmed strikes. Major apologies if I'm using this incorrectly, I'm new to wiki editing. --SUPERMECHA (talk) 19:54, 15 August 2023 (MDT)
Yes, that is true, however it only applies to unarmed strikes, taijutsu is Dex by default so you would need the mighty vigor feat to use strength instead. P@uL (talk) 22:36, 15 August 2023 (MDT)
"lowest limb on the d8"?[edit]
What exactly is the above wording meant to mean? Assuming it functions similarly to the wording it replaced, I'm all for the change, but what exactly makes a "limb" the "lowest", and how is a d8 deciding it? If this is meant to work into Fair Critical Hits (5e Variant Rule), the term "body part" should be used instead (and it should probably exclude the head).--Ref3rence (talk) 21:17, 14 December 2023 (MST)
- The idea was to make it start from the right arm which is the body part damaged when you roll a 1 on the d8 in the variant rule, then gradually working its way up to the other limbs. But I was struggling with finding the right wording for that so I just added that which I admit is lazy as a placeholder until I can word it better. P@uL (talk) 03:49, 15 December 2023 (MST)
- Tbh, I think that having them choose which body part is damaged gives them the ability to place the damage where it would be least effective, which completely takes away the punishment of failing a con save that shouldn't be too difficult for someone built properly into this subclass (high con for more hp due to the damage gates gives), so I figured that a success should still deal half damage (which could be bypassed by further focusing on the subclass in the form of taking endurance) and that they should have less choice about which limb is damaged? Waiting for input.