Talk:Necropotence (3.5e Spell)
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Broken[edit]
I think this is overpowered as is... Necropotence is a great card, broken you might say... So you really shouldn't mirror that in D&D. Lose 10d6 hp (35 hp) to gain 35 spells on average? I would pick that if it were epic. Hell, I'd pick it if it did 10 damage per spell. Don't take me too harshly -- I just think this needs some boosting. --Aarnott 15:49, 25 September 2007 (MDT)
- It also needs formatting. --Sam Kay 07:26, 26 September 2007 (MDT)
- Would anyone like to try to make this more balanced? --Green Dragon 09:40, 26 September 2007 (MDT)
- How about 1d6 per spell level, but on a 1 you don't get the spell level and you lose X hit points- 10 or so? Makes it very dangerous to get too many back, but if you cast Bear's Endurance on yourself before you use this you have a decent chance of surviving. MorkaisChosen 09:52, 26 September 2007 (MDT)
- I think 10 is good. I say implement this, it will be better than the current version no matter what. --Green Dragon 10:16, 26 September 2007 (MDT)