Talk:Mawile (5e Race)
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Mawile[edit]
Cost | Racial Trait |
---|---|
1 | Strength score increases by 1. |
1 | Intelligence score increases by 1. |
1 | Charisma score increases by 1. |
-1 | Small |
-0.5 | -5 feet walking speed |
0.5 | Darkvision |
0.5 | Intimidate |
0.5 | Naturally Deceptive |
1 | Sheer Force |
-0.5 | Steel Flesh |
1 | Vice Grip |
4.5 | Total. |
Not really much to say here since most everything is kind of self explanatory. I think the one thing that will raise eyebrows is Sheer Force In the games, Sheer Force does the following: "Removes additional effects to increase move damage". Since spells often cause damage in addition to some other effect, like pushing a creature, poisoning it, etc, it seemed obvious to have this trait dedicated to spells. However, previously I was originally going to make it so that it would be used on melee attacks. For example, let's say you're using a a flaming sword. Instead of doing the extra fire damage (in case you're fighting a creature that happens to be immune to fire), you could just negate the fire damage (that wouldn't have happened anyway) and deal more slashing damage. I realized this wouldn't have worked since being able to control a weapon's damage like that doesn't make much sense.
Either way, hopefully it doesn't prove to be broken. --MetalShadowOverlord (talk) 15:27, 31 May 2018 (MDT)