Talk:Maug (4e Race)

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You may want to rethink using the Oversized trait. I know the designers had said that was one of several traits from the NPC write-ups in the MM that really should remain for NPCs only. I know I've seen it in action and it can be unbalancing. -- Sepsis 20:08, 15 December 2008 (MST)


I was thinking you may want to reword the effect to something more like the Cleric's Cascade of Light power. -- Sepsis 20:25, 15 December 2008 (MST)

Some Work[edit]

I still think this race needs a little work (perhaps after playtesting) to get it mechanically right, but it "feels" close to completion, but not quite finished. -- Sepsis 16:51, 4 March 2009 (MST)

I have
  • Added an image
  • Removed "Expansive Memory" which does nothing (you recharge all your encounter powers at the end of an extended rest anyway)
  • Removed "Towering Giant of the Mountains" because it didn't make any sense.
  • Changed Pulverise range to 1, since "touch" is used for non-attack powers
  • Added a trait that gives it damage resistance against the first attack that hits it - this is to try and capture the feeling that its a big thing made of rock.
It could do with some supporting utility powers and feats, but otherwise I've removed the stub template. Marasmusine (talk) 02:10, 5 December 2014 (MST)
Normally I find traits that allow the player to effectively ignore death saves to be quite powerful as it means monsters have to beat the PC to death rather than letting them bleed out, Additionally since rolling a natural 20 death save allows the player to spend a healing surge and get back up this makes this race close to immortal for the purposes of combat as they will eventually get back into the fight.
Perhaps having it so rather than dying when they fail three saves they are simply unconscious until the end of a 6 hour rest or are healed by another character. --Aitharious (talk) 07:00, 11 August 2016 (MDT)
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