Talk:Matter Shifter (3.5e Class)

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Rating[edit]

Power - 5/5 I give this class a 5 out of 5 because Excellent power. --205.250.50.45 14:30, 15 October 2011 (MDT)

Wording - 4/5 I give this class a 4 out of 5 because some of the spells mention moving the matter, but no speed. I recommend moving matter at the users base movement. --205.250.50.45 14:30, 15 October 2011 (MDT)

Formatting - 5/5 I give this class a 5 out of 5 because the formatting works for me. --205.250.50.45 14:30, 15 October 2011 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because this class utilizes the imagination. --205.250.50.45 14:30, 15 October 2011 (MDT)

Rating[edit]

Power - 4/5 I give this class a 4 out of 5 because even though this a fantastic idea for a power, its limited in its use and can become odd for a DM to deal with in various situations. Its the definition of "the cake is a lie" type of class. And this is also what makes it so damn awesome. -- 00:35, 3 December 2011 (MST)

Wording - 4/5 I give this class a 4 out of 5 because even though it well written, there are a few instances where it is left sort of vague with the description of powers. How to handle them, how to work them. Etc. But over all, very well done. -- 00:35, 3 December 2011 (MST)

Formatting - 5/5 I give this class a 5 out of 5 because this is very well written and the formatting and flow of the charts and information is almost flawless. -- 00:35, 3 December 2011 (MST)

Flavor - 5/5 I give this class a 5 out of 5 because its an very interesting idea, not one most people would have taken the time, nor put the effort into building. I can tell this took sitting down and planning it out carefully so it wasn't just completely overpowered. You did a great job here. -- 00:35, 3 December 2011 (MST)

Backstory[edit]

Originally I did this a few years ago in a notebook and decided to make a "Final Version" and transfer it to the Wiki here for others. For those who wonder why some of the spells sound familiar, they should. You see, I am an avid player of Mage: The Awakening, and often used the Matter spells there. I noticed that D&D lacked any sort of heavy transmutation class, and after a few workings and re-workings, I was able to translate and transfer those Matter spells to D20. It took a lot of time and effort to make it all D20 friendly. This is a long drawn-out labor of love, one could say. I added in some level-dependent abilities and staggered the spells among the levels so they were similar to the Wizard or Sorcerer found in the PHB.

Honestly, its a class you have play with a very creative DM, because when you summon 10 Cubic Yards of solid Iron and have it drop onto a single goblin, you are going to need to figure the damage per pound (or Kilo for those in the UK and elsewhere). I usually go for 1d6 per cubic foot (as 1 cubic foot of solid iron is pretty damn heavy on its own). And yes, I am aware that this class, especially at high levels, can be a complete campaign-wrecker, as the Annihilate Matter spells tend to make lockpicking and the Knock spell look like childs play for entering a room. There are those that question the offensive capabilities of this class when I first made it, and trust me, you can be pretty devastating with a Matter Shifter on the battlefield. The early levels are more for enhancing and altering the already exsisting equipment and environment, while later levels you can literally bring entire armies to their knees with a couple quick spells.

I am completely open to constructive edits done by others, but considering the amount of work and care that went into this, I am hoping it stays as it is already.

Parasite God 23:00, 7 December 2011 (MST)

Spells[edit]

Using the Novice-Master system for spell levels was a masterstroke, but I wonder: How will a Matter-Shaper use Metamagic? I suppose you could say that the matter-shaper shapes matter, not magic, and not let him have any metamagic at all... --Raweno (talk) 13:08, 15 November 2012 (MST)

What's the save DC for spells? Do you get bonus spells for a high Intelligence modifier?

Rating[edit]

Balance - 5/5 I give this class a 5 out of 5 because if it is used right it is very powerful, but the initial transmutations are not overpowered. --81.140.2.93 10:11, 9 October 2014 (MDT)

Wording - 5/5 I give this class a 4 out of 5 because on the whole the grammar and wording are excellent. --81.140.2.93 10:11, 9 October 2014 (MDT)

Formatting - 5/5 I give this class a 5 out of 5 because it is formatted right. What else can I say? --81.140.2.93 10:11, 9 October 2014 (MDT)

Flavor - 4/5 I give this class a 4 out of 5 because although the basics are there, the descriptions could be a little more in-depth. --81.140.2.93 10:11, 9 October 2014 (MDT)

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