Talk:Lullaby (5e Spell)

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"gaining disadvantage on Perception checks, Wisdom saves against sleep effects, for the duration of this spell." Does this mean disadvantage on saves against sleep effects?--Xlab (talk) 04:59, 10 August 2016 (MDT)

I dunno, but the spell sleep itself doesn't allow for a saving throw anyway. Marasmusine (talk) 00:57, 10 August 2016 (MDT)
I think there are potions and the like that do. The other way I saw it going was they start making saves or fall asleep, but that could be kinda stronk--Xlab (talk) 04:59, 10 August 2016 (MDT)

Can you affect -every- creature in a 120 ft radius with this cantrip, at a single time? The wording doesn't seem to specify, but does imply you could affect dozens of creatures.

The 2nd-level spell Enthrall, which has a fixed 1 minute duration and a range of 60 feet, does LESS than this CANTRIP.

Enthrall's wording:

You weave a distracting string of words, causing creatures of your choice that you can see within range and that can hear you to make a Wisdom saving throw. Any creature that can’t be charmed succeeds on this saving throw automatically, and if you or your companions are fighting a creature, it has advantage on the save. On a failed save, the target has disadvantage on Wisdom (Perception) checks made to perceive any creature other than you until the spell ends or until the target can no longer hear you. The spell ends if you are incapacitated or can no longer speak.

This cantrip heavily breaks the balance of power of cantrips.

If it targeted a single creature, as a single target distraction, with a limited duration, a smaller range, and similar "can't be charmed ignores this" disclaimer, it could fit.

As it is, this cantrip hands down defeats a 2nd-level spell.--Kahz (talk) 06:07, 8 October 2016 (MDT)

Enthrall does has the advantage of not being a concentration spell. But I do agree this cantrip needs adjusting. Marasmusine (talk) 10:46, 8 October 2016 (MDT)