Talk:Lioneer (4e Class)

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I would recommend making Lion's Pelt a stance so you don't have to regrow claws every turn. Also, the claws you get a fairly lackluster. Longswords are fairly standard, so I'll compare the claws to them at the start and end of each tier. At level 1, your claws would be proficiency +2 and 1d6 damage, while a mundane longsword is proficiency +3 and 1d8 damage. After that, at level 10, your claws would be proficiency +2 and 1d6 damage, while a +2 longsword (level 6 magic item) is +5 to hit (proficiency and enchantment bonus) and 1d8+2 damage. Then at level 11 your claws would be proficiency +4 and 1d6 damage, while a +3 longsword (level 11 magic item) is +6 to hit (proficiency and enchantment bonus) and 1d8+3 damage. At level 20 your claws would be proficiency +4 and 1d6 damage, while a +4 longsword (level 16 magic item) is +7 to hit (proficiency and enchantment bonus) and 1d8+4 damage. At level 21 your claws would be proficiency +6 and 2d6 damage, while a +5 longsword (level 21 magic item) is +8 to hit (proficiency and enchantment bonus) and 1d8+5 damage. Finally, at level 30 your claws would be proficiency +6 and 2d6 damage, while a +6 longsword (level 26 magic item) is +9 to hit (proficiency and enchantment bonus) and 1d8+6 damage. The claws are much less accurate and less damaging. Furthermore, you sacrifice any magic item properties and abilities. I would recommend either allowing the claws to be enchanted and disenchanted without turning into residuum and otherwise making them significantly weaker or fully accounting for the enchantment bonus on magic weapons. --IdesOfMarch (talk) 10:28, 14 June 2015 (MDT)