Talk:Leonardo's Splinter Shell (5e Spell)
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I'd change the "+2" to Intelligence modifier. Why +2? arbitrary number picked? Int mod coincides with other wizard spells. I'd also make splinters 1d4. BigShotFancyMan (talk) 07:27, 18 December 2017 (MST)
I see the damage has already been changed so I'll leave it as is. The +2 came from expected values from damage rolls. To keep it consistent with others, needed to be 2d8 + 2 damage. (I assume that's what you mean by the intelligence modifier)