Talk:Keyblade Wielder, Variant (5e Class)
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Hey I just wanted to chime in and just give a bit of advice.
-Many of your features wording are unclear
-its seems you can chain many AP action in one turn so long as you have the AP(try 'as a bonus action, you can spend X AP to...')
-I feel their may be to many resources for the player to juggle and keep track of (i.e. AP ft.,spell slots and spells)
- you may want to add the keyblade as a piece of starting equipment
-theirs no need for starting armor if they get unarmored defense
- lastly, your archetypes seem like the fighting style feature