Talk:Intuitive (5e Feat)
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Its meant to replicate the divination wizard's ability. It's actually slightly more useful than Lucky in a way, but less useful in that you must decide before the roll is made. It can usually guarantee a certain result. For example, if I roll a 10, and later in the day I'm fighting a goblin, I'm pretty sure 10 + the goblin's attack bonus won't match my 16 AC. If I'm in a pinch, I can just say the goblin rolls a 10. If I get a 20, I can guarantee our rogue gets a critical hit on the boss. If I get a 1, I can guarantee the bugbear misses the nearly dead wizard. It's actually quite distinct mechanically, but it should probably get 2 rolls to make it worth spending a feat on. --Carcabob (talk) 19:33, 23 November 2016 (MST)