Talk:Improved Toughness (3.5e Feat)

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Why?[edit]

The Improved Toughness feat in the Complete Warrior and the Monster Manual III is much better than this thing. You can only take it once; however, by level 18, that one feat will be giving more HP than the last two of these. If you also pick up six basic Toughness feats, you'll have a total of 54 extra hit points. That's 12 more HP for the same number of feats. -- 98.108.122.253 16:25, 25 December 2010 (MST)

It's confusing indeed, there already is an Improved Toughness. And before that in 3.0 there already was something similar to this but that went by base Fortitude save which makes a lot more sense. It went Dwarf's Toughness at +5, Giant's Toughness at +8 and Dragon's Toughness at +11, giving 6, 9 and 12 hit points respectively. A warrior type could get them at level 6, 12 and 18. So a barbarian for example could go Toughness, Toughness, Dwarf's Toughness, Dwarf's Toughness, Giant's Toughness, Giant's Toughness, Dragon's Toughness, for a total of +48 hit points. TharkonTalk 19:52, 16 April 2011 (MDT)


Page Content[edit]

The locked page content is custom content and should be listed under HOMEBREW. I have added actual feat description as well as sources for each variation verbatim! Don't argue with me, check the sources for yourself or take it up with WotC. Also there may be more, if so edit and add them by copy and pasting my format and changing the words. Also this content was found on free public resources blah, blah, blah...
Happy gaming, Robax

"Dumbed down" version:

Grants a hp bonus equal to your current HD. Can be taken as a fighter bonus feat.

SRD:

Source: Libris Mortis - The Book of Undead Page 27
Improved Toughness [General]
You are significantly tougher than normal.
Prerequisite: Base Fortitude save bonus +2.
Benefit: You gain a number of hit points equal to your current Hit Dice. Each time you gain a Hit Die (such as by gaining a level), you gain 1 additional hit point. If you lose a Hit Die (such as by losing a level), you lose 1 hit point permanently.

Source: Complete Warrior Page 101
Improved Toughness [General]
You are significantly tougher than normal.
Prerequisite: Base Fortitude save bonus +2.
Benefit: You gain a number of hit points equal to your current Hit Dice. Each time you gain a Hit Die (such as by gaining a level), you gain 1 additional hit point. If you lose a Hit Die (such as by losing a level), you lose 1 hit point permanently.
Special: A fighter may select Improved Toughness as one of his fighter bonus feats.

Source: Monster Manual III Page 207
Improved Toughness [General]
A creature with this feat is significantly tougher than normal.
Prerequisite: Base Fortitude save bonus +2.
Benefit: The creature gains a number of hit points equal to its current Hit Dice. Each time it gains a Hit Die (such as by gaining a level), it gains 1 additional hit point. If it loses a Hit Die (such as by losing a level), it loses 1 hit point permanently.
Special: A fighter may select Improved Toughness as one of his fighter bonus feats.

If this does violate any copyrights (which hopefully it won't as being a compilation of random sources on the net strung together in a specific order) then just delete the parts that are under copyrights and delete my section except for the "dumbed down" section. Thanks!

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