Talk:Imposed Corpse (5e Race)
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Couple of balance issues with the class:
-Is spread disease ok balance wise or should it be changed to straight damage or something else?
-Should insomniac reduce time need for long rest or increase the number of days needed before a long rest?
-Is great offering/enraged offering balanced in terms of all the sub-class traits?
-Is septic blood too powerful a trait, or is it balanced by the current insomniac?
-Are victim/host characteristics balanced in their respective sub-class, (fyi host is worse because their subrace as a whole is stronger)?
Other issues: Are there too many powerful traits, or do the neutral/negative traits balance it out? -6/21/2017
Traits that have been fixed:
-Spread disease re-written, a bit powerful by can resolved by lowing dc
-Insomniac is ok as it is now, reducing a long rest time might be too powerful
-great offering/enrages seems ok
-Septic blood is fine, it is not too powerful
-Victim/Host Characteristics better balanced, host is a little less powerful, but then again you don't look like a corpse.
-Acidic Seepage was removed.
-Septic Blood and acidic bile re-written.
-Forged Signature changed entirely
-Languages removed deep speech, their is no indication that the race is psychic in any way
-2nd version of great offering/enrage removed for balancing reasons
-Removed useless ability that made you frighten enemies within 5ft of you, but made you unable to do anything for 4 additional rounds
-Other Traits re-balanced to not be overpowered
-Bit of depth added to flaws, history, and psychical description
Last few issues:
Overall race is in a much more balanced place, bring up anything you believe needs work above and with a few more tweak, I will balance it out.
Attempt at finally balancing the class after several days of reworking:
Marasmusine's Meter race balance (4.5 total)
1 for forged signature
1 for dark vision
Imbued Corpse (Subrace) (2.5)
1 for great offering
0.5 for Host Unfamiliarity
1 for acidic bile
Enslaved Corpse (Subrace) (2.5)
1 for Enraged Offering
1 for Septic Blood
0.5 for Vitim characteristics (immunity to disease)
Host Unfamiliarity may be 0, if the negative part of it is considered to be worth 1 point instead of 0.5.