Talk:Homunculus (5e Class)
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Why Is this class so weak compared to the alchemist's complexity and variety this is so bad and not much is needed to make it better just give a d12 hit dice a martial arts die earlier Extra Attack at level five and fighter ability score improvements and it is fine please change
- I don't see why this class is "sobad", especially when you didn't really give a reason. This class has:
- The ability to recover all of your hit points non-magically.
- Unarmored Defense based on two ability scores used for most things in this class, allowing for an easy 20 AC, which can go up to 22 at high level without magic items.
- Up to 6 action surges at 20th level (fighters max out at 2), which can be converted into 18 attacks on a single turn.
- Depending on your Archetype; near immunity to the most common damage types in 5e, a potential 115 ft. of reach or a +23 bonus to your attack roll (if only for a single attack at 20th), constant true sight and dodge, infinite reach and sight in darkness, the ability to become Gargantuan and have a natural weapon greatsword, the ability to survive a minimum of 22 rounds without healing, the ability to cast a better Lightning Bolt based on Constitution every turn, the ability to deal damage equal to 2 greatsword hits and grant 1 level of exhaustion every turn, or use a Monk's Quivering Palm with 15 ft. of reach every turn. None of these include the various smaller or less combat-focused features also granted by each Archetype.
- All in all, it might edge on being too powerful. This class's low hit die and normal ASIs exist to make this class balanced when compared to the core classes.--Ref3rence (talk) 22:04, 23 July 2022 (MDT)
First of all if you get downed at the first level you cant just use regeneration to get up. Second barbarians and monks have the same exact thing and with ability scores, they will use depending on the archetype you need to max out one of three stats the only one that does is Spear with dex as the main ability none of the others use charisma the vessel specifically can use intelligence instead of charisma if it was based on the ability the archetype needs it to be better. Also, what is the point in giving them armor they cant use and a weapon if most of the archetypes are unarmed based? If the vessel is unarmed based give it a martial arts die that maybe increase with level instead of the max per hit being 7 and criting for 14. which it would have to put all the ability scores into intelligent to even get so no 22 ac at high-level what's the point of going to 24 if the ability have to be spread out. You may want to look at this class for ideas https://www.dandwiki.com/wiki/Hojosa_(5e_Class)#Spirit_Form. All in all this class is useless until the minimum of the third level because that's when it gets its second saving throw proficiency making the archetype first or at least the second level.
Okay it is much better just needs a martial arts die for Vessel, a increasing bite damage for Portal, and have the rest of the Archetypes have a level based Unarmed attack and it be great to play test
- Vessel and Spear have been given increasing unarmed strike damage, but Portal's bite is more so for the temporary soul point, which is powerful as is, not damage. There's also not much reason to grant the other Archetypes increasing unarmed damage when they could just use a martial weapon (which is the main reason monks need their Martial Arts feature).--Ref3rence (talk) 17:30, 25 July 2022 (MDT)
This is the best[edit]
Play tested it with my friends now we all want a full metal alchemists campaign Thief has got to be my all-time favorite but they are all great