Talk:Heavy Critical (5e Feat)

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The goal of this feat is to add an enhancement to critical hits. I originally wrote down d6s to be used. This seems high to me, but the math (5% critical hit chance, multipled by the number of dice) means that the average damage this adds is only 0.175 damage per extra die on an attack. How should I scale or adjust this? Opinions and input are welcome.

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