Talk:Hatterene (5e Race)

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Musicus Meter
Score: 5.5
This race has a score of 5.5 according to the Musicus Meter race guidelines. With this metric, first-party races' scores range from 4.5 to 8. This is a guideline, not a rule, and it's important to use your own judgment alongside this scoring.
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[edit]

Cost Racial Trait
2 Intelligence score increases by 2.
1 Charisma score increases by 1.
-0.5 Speed -5
0.5 Darvision
-0.5 Fairy Skin
0.5 Confounding Pulse
1.5 Forest Witch's Magic
0.5 Tentacle Claw
0.5 Extra Language
5.5 Total.

The first of the 8th gen pokemon to get adapted into a DnD race! Huzzah!

Confounding Pulse is an attack on Hatterene V's promo card, and I felt given how Mind Sliver works, it fit especially since Hatterenes emit psychic energy that causes headaches.

Forest Witch's Magic is an obvious reference to the fact that Hatterene's are regarded as "Forest Witches", but the magic given in this trait references either their pokedex entries or behavior in the games. Eldritch Blast is a reference to Gmax Hatterene's pokedex entry, which states it fires "beams like lightning", aka G-Max Smite. Originally it was going to be Magic Missile, but I instead changed that to Mage Armor. This is because I felt that armor would probably be difficult to make for this pokmemon (I mean do you make armor for the hair or the tiny body IN the hair?. Misty Step references how, despite the fact that they can be seen walking normally in the Wild Area, Hatterenes main means of locomotion are floating and teleportation.

The part in the History section about Hatterenes having a connection to and an antagonistic relationship with Gardevoirs was not only in reference to how both detect and react to emotions but also a meme originating from a Pokemon Sword/Shield video clip of a Gardevoir and Hatterene fighting in the camp.

I wanted to incorporate its exclusive move, Magic Powder, in some way but couldn't figure out how given how all it does is makes a pokemon's typing pure Psychic (unless its a Grass type, along with other conditions), so I just referenced it in the History section. I also wanted to try incorporating Magic Bounce, but the only thing I thought would make sense is using the Yuan-Ti's Magical Resistance for it, which...yeah, that was something I wanted to avoid. I'm pretty satisfied how this turned out, especially after having been on hiatus for so long. --MetalShadowOverlord (talk) 10:44, 24 September 2020 (MDT)