Talk:Half-Troll Reckless Warrior (5e Feat)

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First perk: Mechanics need some tweaking. If reach is doubled, then melee attacks with polearms with Reach get 20ft range. The maximum throw range without disadvantage is 20 ft. I recommend changing this to +5ft to all melee. Also, consider narrowing down to weapon attacks. Troll arms are long compared to their bodies, but they cannot stretch out 5ft.

In addition, the advantage on ALL attacks against you is a heavy price to pay for just a small boost to reach. Consider this: You declare Reckless Warrior for your next attack, and provoke a single OA from an enemy adjacent to you, with advantage, in exchange for your +5ft weapon attack. This way, you don't have to be punished for a full round after an immediate benefit.

Second Perk: This is a nice addition, gives good side damage. Perhaps give it some utility; consider giving it a DC 8 + STR Mod + Proficiency Bonus to push one enemy back 5ft. Perhaps make this particular addition to the feature only available after an OA hits the half-troll. It's a fine perk on its own, even without the utility.

Third Perk: Being tangled up with an enemy does not seem to be an advantageous fighting tactic. This Feat seems to be inspired by the Barbarian class, so consider changing this to making it a Grapple check with advantage? Or perhaps allow your half-troll to use a bonus action for an unarmed attack.

  • Thanks for the feedback. In order:
I agree, honestly. I think I did have it as such at one point. The opportunity attack thing though seems a bit out-of-line with the normal 5e design ethos of simplicity. Maybe instead you suffer disadvantage on the attack you make, or only the first attack against you is made at advantage? Reach on unarmed strikes was part of the power of the other two, so I'm leery of losing it...
I wouldn't add more. It's already a free bonus attack, and other feats and abilities that offer better versions of Unarmed Strikes have been careful not to step on the monk's toes doing it. Plus, it synergizes a bit with the other two powers, letting you, for example, grapple a foe from outside their ability to hit you back while still using them as a human shield.
It was actually inspired by a 4e fighter sub-type that got bonuses for leaving a hand free to use enemies as human shields via grappling. That's the intent of it. You can, after all, still drag them around while grappling them. --73.131.98.169 14:49, 13 January 2018 (MST)
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