Talk:Half-Satori (5e Race)
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Unwanted Arbitrary Changes
Could a moderator please prevent anonymous users from editing this race? Twice today, I've had anonymous users make arbitrary changes to this race without consent. The first was changing the lifespan, the second was changing the base height on the random height and weight table (the latter frustrating me quite a bit more than the former). I've designated the lifespan and height of this race the way I've chosen they should be like, and I don't appreciate anonymous users changing any of that at their own whim. Thank you in advance. - Alice-chan (talk) 16:04, 26 January 2019 (MST)
I would like to make mention that the closed-eye variant is set up the way it is intentionally, as the disclaimer placed just above it states. It is not intended to play the same as a standard race; rather, it's meant to be an unnatural and somewhat off-putting race to be, with inherent difficulties and complications to it. Every trait given to the closed-eye variant is a direct by-product of their very state of being; their very mind has been cracked in half and left in shambles, which is what playing such a race is supposed to feel like, and why the closed-eye variant is set up the way it is. I'd much rather avoid making many changes to the closed-eye variant if I can. - Alice-chan (talk) 09:59, 13 February 2019 (MST)
- Addendum - Decided to make some minor tweaks to the Ciphered Thoughts and Broken Mind traits on the closed-eye variant, however the Hallucinations trait will stay as-is, since that is exactly how I intend this closed-eye variant to be: volatile. The point is that this closed-eye variant is an actually freaky being; legitimately unsettling to be around at times, especially on those uncommon occasions when their incredibly unique state of mental being starts rearing its head. This is also why extreme discretion is advised in the second disclaimer on the page; this closed-eye variant is a delicate thing to use, but if played right, can make for an extremely interesting character. - Alice-chan (talk) 15:04, 13 February 2019 (MST)
Additional Trait for Reclusive Subrace
I've been trying to tweak a few things about this race for some time now today, and I'm nearly done, but I'm now stuck between two ideas to give the Reclusive subrace. I've decided I'll outline both options here and ask for an opinion:
- 1) When you make a Perception check, if the result is less than your passive Wisdom (Perception) score, you may choose to use your passive Wisdom (Perception) score as the result instead. Once you have used this trait, you must finish a short or long rest before you can use it again.
- 2) You add your proficiency bonus to your passive Wisdom (Perception) score.
I'd just like to know which one seems like it would work better, but until further notice, I suppose I'll arbitrarily pick one and run with it for now. - Alice-chan (talk) 17:01, 13 February 2019 (MST)
The current needs balance template claims that the current version of the race can still get 2 tool proficiencies, which is completely false. I removed the herbalism kit proficiency from Reclusive, meaning that regardless of subrace, the race only gets 1 tool proficiency. Moving from that, I've already stated above in the closed-eye half-satori discussion section my reasoning for the traits, so I'm reluctant to rework anything much more than I already have. - Alice-chan (talk) 09:53, 14 February 2019 (MST)
Disadvantage On Passive Perception
Chapter 7 of the Player's Handbook actually goes over how applying advantage and disadvantage works for passive scores. Under Ability Checks, in the Passive Checks subsection on page 175, it describes as follows:
- "If the character has advantage on the check, add 5. For disadvantage, subtract 5."