Talk:Ghost (5e Race)

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This seems more like a template (like those presented in the DMG) than a race. If I'm reading it right, you start with a normal race-class choice, then you not needing to breathe, eat or sleep; flight; and etherealness. This is the equivalent of at-will usage of a 3rd level and 7th level spell respectively. These are "accessibility" effects. Adventure designers assume that players have certain accessability at different tiers of play. Etheralness in particular is very powerful at low levels, you effectively become invisible, immune to attacks, and can walk through walls. Marasmusine (talk) 01:23, 19 April 2015 (MDT)

Ghosts don't become invisible as they are still visible in the ethereal plane. I based this off the ghost monster in the MM but I agree, it is a little over powered especially with the addition of bonus actions. I'm considering replacing it with allowing the ghosts to move through objects as if they were difficult terrain and take 1d10 force damage if it ends its turn in a square occupied by an object and have them reappear in the nearest unocupied square. This might allow the DM to put a buffer around all the rooms to make it harder and riskier for a ghost PC to simply float through a dungeon.
I'm also worried about armor and clothes in terms of ghosts as I am not sure if their traits apply to the clothes they wear or if I should even allow them to wear clothes as they probably appear with the garments they died with, but I'll figure that out later as it is not as important as the balancing of the race first.--Balthazar (talk) 06:34, 19 April 2015 (MDT)

Maybe instead of fly I can give it "ignore difficult terrain"? --Balthazar (talk) 06:52, 19 April 2015 (MDT)

The at-will movement through walls and locked doors is still adventure-breaking at lower levels. As you point out, this race doesn't interact well with equipment, and it also doesn't make sense with many class choices or backgrounds.
There's also still the fact that this is all the traits/abilities of another race plus a bunch of other stuff, so it's inherently overpowered. Marasmusine (talk) 03:49, 29 May 2015 (MDT)

Musicus Meter[edit]

Musicus Meter
Score: 6.5
This race has a score of 6.5 according to the Musicus Meter race guidelines. With this metric, first-party races' scores range from 4.5 to 8. This is a guideline, not a rule, and it's important to use your own judgment alongside this scoring.
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Ghost[edit]

Cost Racial Trait
2 Ability score of choice increases by 2.
1 Ability score of choice increases by 1.
2 Ghostly Nature
1 Ethereal Form
0.5 Darkvision
6.5 Total.