Talk:Gambler (5e Class)
From D&D Wiki
This class was originally made by Lilderp21.
Since one of my players played this class, I was really invested in this class and changed things that needed rework and/or balancing by playtesting it simultaneously. Eventually, the class was changed quite heavily but I hope that the flavor of a card-slinging mage will still be there and the class fun to play.
If you have ideas to improve this class or playtest it yourself, please tell me below:
--Shorty181 (talk) 14:38 8. November 2020 (MDT) (Edited:--Shorty181 (talk) 11:13, 22 February 2021 (MST))
- I'm going to be testing out this class starting at level 3. My main concern is that the dice for this class do not grow significantly as the levels progress. I would like to see an increase in number of deck dice rolled for abilities as levels increase to keep the abilities on par with other classes.
- - Starsnufferer 1/27/2021
- Hey Starsnuffer! Thanks for trying it out, my player with this class is level 5 now. I feel like the ability to throw more cards really offsets the deck dice rolled. Currently, he is definitely on par with the other classes, maybe a bit stronger than the Warlock. But please tell me how it went!
- --Shorty181 (talk) 02:02 29. January 2021 (MDT)
Well this is a bit of a surprise. Here I am coming to repost the class I took down only to find someone else posting it... --Lilderp21 (talk) 17:13, 15 February 2021 (MST)
Hey Shorty181 do you have use Discord or have an email that you might be welling to get in touch? I want to talk to you about the future of this class as I have a more updated version ready. --Lilderp21 (talk) 20:06, 16 February 2021 (MST)
Hey Lilderp21, Yes, I do use Discord. You are welcome to contact me there. I would love to see your changes to the class, even though I changed this here a lot but hopefully kept the class' flavour intact. --Shorty181 (talk) 12:31, 17 February 2021 (MST)
Balancing the subclasses just a little more[edit]
Since I feel like the subclasses are not really balanced equally, I thought about changing them a bit to combat this unbalance.
The High Roller's early game lacks a bit of the high risk - high reward playstyle, so I thought about putting the damage reduction on lvl 3 (since no one will deal 1d6 to themselves for 1 Deck Point) and Reckless Gambit on level 6. Level 10 would need an ability, then. For example card draw without needing Deck Points for 1 Deck Dice. Since All In is ridiculessly strong, it can stay there.
The Rock seems strong because of the reduction of variance, allowimg you to basically draw whetever you want.
On Tilt seems a little lackluster since it does not really represent a defined playstyle. Maybe the ability to use Inherent Luck Dice could be set on level 3 or 6 to be a little more supporty or Mulligan could be put on level 3 since it's arguably a worse redraw than the Rock's Counting Cards. The ability to gain back Inherent Luck Dice at level 10 seems nice to me, since it enables a lot more utility and the level 17 ability seems strong enough not to be changed. In my opinion, the On Tilt subclass might be the least interesting since it does not have The High Roller's strong lategame or The Rock's utility.
If anyone agrees or disagrees with my ideas or has batter ones, I woul love to read your responses here! --Shorty181 (talk) 16:02, 7 May 2021 (MDT)
Simplifying the class[edit]
Since I was able to play the class myself for a session, I figured that it could be a little simpler. Especially the deck points are annoying to keep track of, so they will be reworked entirely and cards/features will have to be adjusted.
Additionally, I would like to reduce the number of class features the class has to a more managable amount. Starting with the reshuffles.
edit: forgot to add my signature --Shorty181 (talk) 09:47, 24 September 2021 (MDT)