Talk:Future (4e Sourcebook)/Equipment
Jump to navigation
Jump to search
Guideline for single-use weapons[edit]
Such as grenades.
Level | vs. AC | vs. NAD | Damage |
---|---|---|---|
1 | +6 | +4 | 2.25 |
2 | +7 | +5 | 2.5 |
3 | +8 | +6 | 2.75 |
4 | +9 | +7 | 3 |
5 | +10 | +8 | 3.25 |
6 | +11 | +9 | 3.5 |
7 | +12 | +10 | 3.75 |
8 | +13 | +11 | 4 |
9 | +14 | +12 | 4.25 |
10 | +15 | +13 | 4.5 |
Damage multipliers:
Simple, AoE | x4 |
Simple, single | x5 |
Average, AoE | x5 |
Average, single | x6 |
In addition, there will always be some secondary effect.
- Simple grenades can have the equivalent to an at-will effect or one simple weapon mod.
- Average grenades can have the equivalent to an encounter effect or one average weapon mod.
These weapons should not outshine a PCs normal attacks. They should be desirable to buy to fill gaps in the variety of attacks available to the party, but not to be a primary mode of attack. Marasmusine (talk) 03:07, 14 July 2013 (MDT)