Talk:Finger Blade (3.5e Equipment)
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Damage, and a Few Questions[edit]
These blades weigh as much as a dagger each, I would consider making some sort of a weight based on an entire glove of blades. That having been said, they do equal damage to a Falchion. That seems a little much, for a 3 inch blade. Effectively, it is as powerful as strapping 8 falchions to your arm for the weight of one, and 1/4 the price. Finally, if you figure you want 4 blades per hand, are you making 8 attack rolls, or 2? Just my thoughts... --Badger 11:35, 5 December 2009 (MST)
Eep, I was unspecific, sorry. It was meant to be as a glove, essentially like a claw for a race/class with none to speak of. Thanks for catching that, sorry for the confusion. --User:Clier 7:40, 5 December 2009 (MST)
- I kind of agree on this old topic. I would feel better lowering the damage die by 1 tier; Medium does 1d4 instead of 1d6. I also feel that the 18-20 crit is a bit excessive. I feel perhaps a normal 19-20 would be better because it gives a bit more freedom than a nat 20 while not being so "giving". When you swing your arm at someone, it's pretty easy to know where your fist is going to land; So it should be more than 20, but definitely not an 18-20. I also feel this should be considered slashing. In order to deal piercing damage (Looking at the configuration of the image), you would have to bend your fingers back at the second knuckle so you have a flat palm, than "punch" forward? That would break your hand. Slashing is the best. Lastly, as for the number of allowed per hand, when considering "Magic Item Slots", you are technically only allowed one ring per finger or two on one hand. Though this is not a magical item, nor a ring, it does coincide with these basic ideas. I would say the player could either have one on each hand or two on one hand. If it is one on each hand, it would function as two light weapons, while on one hand it would function as one light weapon (As it is 2 lbs). When on each hand, you are dealing 1d4 + 1d4 damage when factoring for two weapon fighting. When both are on one hand, I would suggest it becomes 2d4.
- I have brought the numbers into line, c.f. claw bracers etc. from Arms and Equipment guide. Marasmusine (talk) 00:33, 31 October 2013 (MDT)
Technically, the DM could say that a total of 8 are allowed (4 per hand when excluding thumbs). This however would become 4d4 + 4d4 for the purposes of two weapon fighting, which may not be that much but it is still kind of extreme. When rolling for a basic two weapon fighting set (+#/ +# / +#) I came out to 10 (1, 1, 4, 4) + 10 (3, 1, 3, 3) + 11 (1, 3, 3, 4). Add in your Strength Modifier (Let's just say it is +3) and you've got yourself (10+3) + (10+3) + (11+3) or 26 + 14, or 40 damage.
The potential, in this regard, is kind of intense. Perhaps, since they must be custom made, they should cost a considerable amount. Maybe they should only have a Crit Range of 20 (x2) after all.