Talk:Feat Purchasing (3.5e Variant Rule)

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This feat has the potential to be game-breaking...to make this work would require a lot of work with the DM. --Othtim 20:02, 15 March 2008 (MDT)

In my campaign, we instilled it at the very beginning, it seems if you instill it later than that, the players already have enough ranks to get by, and just put all there points into feats. If you apply it in the beginning however, they have to choose between having skills and buying feats. Do you think that the amount of skill points to buy is to few? this is my first attempt at putting something on this site, so im up for any advice, help, or constructive criticism.--Summerscythe 13:14, 19 March 2008 (MDT)
I would add something like "you can't purchase more than one feat per level, once you purchase a feat you can't purchase another at least 3 levels later, and can't store more than half your skillpoints per level" --Angel Black 11:04, 28 May 2008 (MDT)
Also, you may want to consider the fact that a human could essentially trade in his extra skill point per level for more feats every three levels or so. Combine this with being a fighter with vow of poverty at first level...you have a massive amount of feats. By my count, it makes 18 at 12th level, not counting flaws or other sources of feats you could somehow acquire. Just putting it out there.Pwnester 18:29, 13 March 2009 (MDT)
Except a) You can only gain a feat every 6 levels from 3rd onwards (As you require 3 CROSS-CLASS ranks, meaning 3rd (6/2), 9th (12/2), 15th (18/2) and 21st (24/2)) and b) a Vow of Poverty Fighter would 1) Be pretty lame and 2) Lose two feats getting Vow of Poverty and then have... What? Fighter feats and Exalted feats? --TK-Squared 18:42, 13 March 2009 (MDT)
Overall the concept of a Vow of Poverty fighter would be pretty lame, except for role playing purposes, but I have made a 20th level fighter that was pretty interesting. (Using this variant, the Core Books, CW, PHII, and BoED)
He specialized in unarmed combat, attacking a total of 7 times, dealing 1d4+16 damage, +1d12 when charging, +1d6 fire damage, +2/+2d4 damage against evil creatures, golden ice ravage against evil creatures, plus extras with a critical hit against evil creatures, with each attack.
Compared to a monk the attack numbers might not be as much and the damage not as much but it made for some pretty interesting role playing, since I didn't have to be lawful. -Sarrow 17:08, 14 March 2009 (MDT)