Talk:Evolutionist 2.0 (5e Class)
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Evolution Point[edit]
So I've been looking at evolution based Summoner classes for a while and recently I wondered, "Does the eidolon revert to it's original/base form everytime I take a level of summoner, and then I allocate the new evolution points for a completely new evolutionary build, or will my eidolon keep its evolutions from previous levels and then at each level I have more evolution points to use for additional evolutions (i.e. If I choose 'mount' at level one, will my eidolon maintain that evolution forever, or will I have to use one of my two evolution points at level two to keep it?)?"
Hope that makes sense. --P Cove053 (talk) 07:17, 9 February 2017 (MST)
Once the point has been spent, the evolution is considered permanent for the eidolon. A change in size to the eidolon from large to huge will still carry the ability to be used as a mount later on, for example. The eidolon will stay as is when you are leveling when you add to it. The exception is if you alter already existing evolutionary skills to add different ones. In that case, you would start from scratch to add the new build.
Spellcasting Question[edit]
In the Spellcasting description, it says that the summoner doesn't regain his spellcasting until lv. 2, so wouldn't this apply to the cantrips as well? Or is it more pertaining to the heavier magic use? 10/06/16
-According to the description, all magic use is temporarily halted, which would sadly include cantrips.
d8 HD?[edit]
Surely this class should have a d6 HD, like a sorcerer or wizard-- it has even less need of going into melee itself than those two.
--2602:306:CDCA:1AC0:893B:5597:BEF7:523F 19:51, 6 August 2016 (MDT)
Spell Resistance[edit]
The spell resistance trait under the four point evolutions needs some alteration, as spell resistance isn't a thing anymore. How about "Gain advantage on saving throws against magical effects" instead, which has a pretty similar effect? -- Emagstar (talk) 23:16, 22 May 2015
This could be changed to be the same as a Paladin's Aura of Warding which provides resistance to damage from spells -- TheDaniel9 (talk) 18:24, 26 May 2015
Can it be clarified how many evolution points you get per level? Currently, it seems as if you get your level worth of points on level up, or that you have a pool of points equal to your current level.-- TheDaniel9 (talk) 18:27, 26 May 2015
I believe the resistance mentioned means half damage from magical sources unless it specifically says otherwise.
Attacks[edit]
The rules for making multiple attacks are now either taking certain attacks as a bonus action, or gaining multi attack. There is no longer such a thing as a full attack action, and normally any creature can only take one attack during a turn, so a creature with 2 arms and 2 pincers could only attack with one during a turn, unless it has multi attack, the two pincer attack counts as one attack dealing 2d6+str, or it states that if the eidolon makes one pincer attack during a turn they may make another as a bonus action. Keep in mind each creature only gets one bonus action a turn as well.
Changing to Large default!?[edit]
Is there a reason why it seemed logical to make it Large by default and not allow it to be Medium instead? Also, if doing that, make sure to change shit so that abilities like Huge can still be taken (given it requires a medium sized to become Large normally, and you didn't change that requirement, so it required medium, which was impossible)
This seems like it was just an attempt at sabotaging a class. 2601:1C1:8300:3670:E5C4:231F:96A5:9515 19:35, 4 November 2015 (MST)
- I'm not sure it's sabotage. Seems like a very petty and arbitrary sort of thing to do, to me. Izik seemed genuinely concerned and interested in this class. I can't speak for the person, but it is possible that they are not the most experienced with editing on a wiki, or balancing a class, or both. Or they may not have had time to finish the edits they were making. (I've been interrupted mid-sentence many times) --Kydo (talk) 12:20, 5 November 2015 (MST)
I am sorry I found the fact that you could take mount for one point but it must be one size larger than you this is useless unless you are small size and the only way to change this is to get huge wich is four points so you can have a mountable ride but have no use for it until second level. then you cannot take any other evolutions because that one took up all the points. Abilities that rely on each other this way should be remedied so that they do not have to. --Izik (talk) 20:21, 13 November 2015 (MST)
AC?[edit]
What is the Eidolon starting AC? All three variations have +2 natural AC, but +2 to what? Does it have the base 10 AC that players start with without armor? Im new to this, and if i wrong about my information or something please let me know.
Yes, assume a starting AC of 10.
Overlord guy[edit]
To whoever the overlord guy without an account was, I undid your changes due to the fact that you seemed to be only adding more powerful abilities to the class than those that previously existed. Additionally your variant class changes only added to the class instead of replacing any pre-existing features which would again only serve to buff a character that doesn't really need to be buffed. If you want to add a new variant to the summoner class make sure it has trade-offs.
- Not defending the bastardization of this class that's been happening, but in 5e all core classes have archetypes that you choose in addition to the base class.
- This class really needs to be rewritten almost in its entirety, as I don't think it would actually work if you sat down at a 5e table and tried to use it, and its got a fair few inconsistencies with 5e. I loved this class, and I'd love to see it updated, but so far it's just mostly been copied over from the pathfinder srd. Xoia Nightwalker (talk) 05:36, 17 November 2015 (MST)
- OK. I've finally gotten up the willpower to actually read this class in detail. Expect a lot of changes in the next couple of days. Xoia is correct, most classes have 2-3 archetypes. In fact, all core classes do. However, like subraces, these are technically a feature, which means they are not necessary. If we can think up several thematic versions of a summoner to represent, we should have them, otherwise it's pointless for the class. --Kydo (talk) 05:43, 18 November 2015 (MST)
Minor edits and flavor[edit]
Before anyone freaks out, i did some minor wording tweaks and added things here and there. I added a bit of flavor for the archetypes, although im sure it can be expanded upon, as well as a minor wording tweak under Summoner's Bond. Since it only specified "advantage against these effects" i expanded on what those effects were, but feel free to remove or add stuff i may have missed - Mr. Anon, esquire 9 December 2015, 2:47 (EST)
Goliath Summoner[edit]
http://gorrilagamer.deviantart.com/art/Crimson-Goliath-Summoner-DnD-5E-582487897?ga_submit_new=10%253A1451965727 Custom summoner hope use enjoy
Evolution points[edit]
Do you gain the amount of evolution points specified per level? For level 1 you have 3 evolution points. I decide to get a 3 point evolution. At level 2 you get 4. Does that mean I have 4 new points or 4 total?
It means you have 4 total. -James2009
Sorry if I am a bit late to this since most of the talk was about a year ago. But if it is total, then does the 11th level ability "you get 4 points added" to the first archetype really make a big difference? Do those four carry through higher levels? Or do they just bump up level 11? -strewberry
This means you will have 4 total points at the level.
Aspect[edit]
I know this is pretty old now, but how does the point total here increase? The written "3 points per summoner level" would allow you to divert as many points as you wanted, since at level 10 that would be 30. I assume either I'm misinterpreting it, misreading it, or it's misprinted, because it seems like it should be far, far less than that, especially since Synergist gets more points to divert. After looking at it further, it seems that people have gradually been ramping up the power of Aspect, with no real reason to do so as far as I can tell, since the original pathfinder class just gets 2 evolution points period. As it is now, it almost completely overshadows the Synergist class. Unless there are strong objections, I'm going to remove the "per summoner level" clause, as it is currently wildly overpowered and doing so brings it back in line with both the idea of the class and the Pathfinder class it is based on. If you do have an objection, please, let me know and tell me your reasoning. - Moranlos