Talk:Eternal Incarnate (3.5e Prestige Class)

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RockJockey's Comments[edit]

This class has some big problems. Namely speaking is the IMMUNITY to loss of XP or Level upon dying. This is a twofold problem both at early levels and at later levels. Firstly, dying is a big deal. You lose a character, you lose the ability to play in the game as long as that character is dead, you might lose your equipment, your friends might be forced to waste time, money and resources on a fetch quest in order to revive your character. Sometimes you might have to flat out make a new character. In addition, dying is a major incentive for the player and a tool for the DM to keep the tension in a game appealing, a challenge, and fun. This is mostly in the early game levels. At later levels, there are spells available that can revive the dead without level loss. In conclusion, the player who takes this PrC gets the short end of the stick ultimately because the Level/Xp loss mechanic eventually goes away at later levels anyways, so you gained nothing.

Another badly written ability is the one which allows you to choose what you reincarnate into after you die. This is a stupid ability. When you make a character, you choose the race that fits the character you are playing, mechanically and thematically speaking. This ability is ultimately a very bad version of a permanent Polymorph spell (or wildshape), which would be available to you by the time you gained this ability...

And the final ability has a 1d4+1 year minimum before reincarnation. Even with the 10x growth factor, your character might not get to make an appearance ever again in the game due to the length of time it would take to just grow up. An elf takes 110 years to just get mature normally, 11 years for this reincarnated E.I. to grow up. The 'In-Game-Time' can speed up if the DM wants it to, but that puts a gigantic strain on the storytelling aspects such as pacing and import of the current quest. What exactly is the adventuring party doing for X number of years while they wait for you to reincarnate and grow up? Or do they even bother to wait at all? All the other characters in the campaign, especially if they were humans or another race with a short lifespan might have retired from adventuring by that point. Perhaps long-lived creatures such as an elf or the undead might keep apace with unusual pacing, but that would require an odyssey of a campaign. And in the meantime, you might as well have created a new character, which defeats the purpose of this whole class...

Rating[edit]

Power - 5/5 I give this class a 5 out of 5 because it is fine the way it is, it grants some very good defensive bonuses, and grants full spellcasting. → Rith (talk) 02:32, 26 April 2009 (MDT)

Wording - 5/5 I give this class a 5 out of 5 because everything in this article is easily understood. → Rith (talk) 02:32, 26 April 2009 (MDT)

Formatting - 5/5 I give this class a 4 out of 5 because some small portions of the preload have yet to be filled out. → Rith (talk) 02:32, 26 April 2009 (MDT)

Congratulations, you get a 5. → Rith (talk) 17:44, 19 May 2009 (MDT)

Flavor - 5/5 I give this class a 5 out of 5 because, while I'm not big on the whole "immortality" thing, I like the idea of someone wise enough to control their soul through multiple reincarnations. → Rith (talk) 02:32, 26 April 2009 (MDT)

NPC[edit]

Jason Eane (3.5e NPC)

As requested, here is the beginnings of an NPC. He's a little ways from done right now though. → Rith (talk) 10:52, 8 May 2009 (MDT)

Still not done, but getting there. → Rith (talk) 20:53, 8 May 2009 (MDT)
Just a question — why do you not add this NPC to 3.5e NPCs under your name and just supply a link here? --Green Dragon 13:05, 9 May 2009 (MDT)
Cause I didn't think before I made this → Rith (talk) 17:47, 10 May 2009 (MDT)
Fair enough. If you have some free time you may want to consider moving it to it's own NPC page and transcluding it onto this page. --Green Dragon 08:57, 11 May 2009 (MDT)
Okay, generally done, but now it's time for copy/pasting. → Rith (talk) 17:23, 19 May 2009 (MDT)
Nice rith, we only need to make a wiki NPC page for it and we can use {{:NPC Name (DnD NPC)}}. --Lord Dhazriel 17:28, 19 May 2009 (MDT)

how the eff?[edit]

hows that npc have an epic feat at 13th level? Diminutive wildshape is epic and has huge wildshape as a pre req. no becoming a housefly for you also can you make a dragon hide chain shirt? By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a small or large masterwork shield in addition to the armor, provided that the dragon is Large or larger. never mentions chain shirt. --Name Violation 21:38, 8 February 2010 (UTC)

The example NPC is actually 10th level. However you were correct in saying he should not be able to take the feat. He would have to be a 15th level druid not 7th to take it. I would respond too to the last half of your comment, but I have no idea what you're talking about, please try to be more clear next time.
Oh, and the NPC surpasses the presumed starting gold for a character of that level by a fair amount. Is this intentional? If so, please give a reason for all of this extra gold. :)--Vrail 23:29, 17 May 2010 (UTC)
I think Name Violation was pointing out that Dragonhide is a material that can only be used to make hide armor, banded mail, half plate, breastplates, or full plate armor and therefore not chain shirts. If you check the chain shirt link, you'll notice that a price is not given for Dragonhide for this reason. --Badger 00:00, 18 May 2010 (UTC)

So...[edit]

So the character basically becomes a D&D equivalent of the Buddha/Dail Lama? Sweet.

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