Talk:Enhanced Fighting Styles (5e Class Feature)

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This seems so in depth, it might as well be a class feature(s) for Fighters or Rangers. PunnyDM12 (talk) 21:25, 27 May 2019 (MDT)

Not really it only adds two addition's to your fighting style, it meant to just make a fighting style more impactful rather than a one-time pick thing. --Erlek Thunder weaver (talk | contribs | email) 07:55, 12 June 2019 (MDT)

As well as the spelling and grammar, there are mechanics that need improving. For example, there are several that state "whenever you hit with both of your weapon attacks", but it should be something like "When you are fighting with two weapons and you hit with both weapons on the same turn". Similarly "per short rest" should be something like "you can use this feature again when you finish a short rest". Marasmusine (talk) 08:37, 12 June 2019 (MDT)

The mechanics should be updated to mimic the wording you suggested while much of the wording has already been updated to day.--Erlek Thunder weaver (talk | contribs | email) 09:19, 12 June 2019 (MDT)

So I'll explain all the changes I just made here:

For a majority of the features, I changed "strike" to "hit" to clarify that the attack has to hit for the thing to trigger.

Also, I changed the 1/rest wording to match the official limited usage feats where they refer to them as abilities and not features.

For Piercing Shot, it didn't make sense that a limited usage feature could whiff, so I changed it to match how the Battlemaster's maneuvers work, and allowed it to apply its effects after hitting.

For Return Fire, being struck is not a word, so I changed it to match the Battlemaster's Parry maneuver.

For Armor Master and Botta-in-tempo, I made it match the Shield spell, because there was no trigger for a reaction and the trigger would not be able to be nullified.

For Shield Protector Training, I made the wording match the Paladin's aura.

For the Two-Weapon Fighting ones, I made it so that it requires a different weapon in each hand like it is supposed to.

That's basically all the changes, except certain balance changes, because alot of these 1/rest features are weak and I feel some of them should be buffed to be 1/turn instead. --Alearori (talk) 13:58, 16 August 2019 (MDT)