Talk:Energy Well (3.5e Power)
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Manifest time 24 seconds? d8 d20s? This badly needs to be cleaned up into something that resembles just about any other spell/power ever made. Surgo 21:48, 22 September 2008 (MDT)
It's being made for an epic campaign. 24 seconds is 4 rounds, I'd just rather have it in seconds so that it can be manifesting during another turn, so depending on how many people are also in combat, you could have it your next turn, or you may just have to skip the turn.
And yes, (1d8)d20. So, 20-160. That's not that unreasonable.
Oh, above all, it's a work in progress. And who says it has to resemble anything? jimbob 16:44, 23 September 2008 (EST)
- I didn't say that it was unreasonable as in it was overpowered. I said that it was unreasonable in that the amount of math that needs to be done is stupid and slows the game down. It can just as easily be expressed in a single dice-roll equation. As for the '24 seconds' response: how, exactly, were any of us who are reading this supposed to know that you could start it during someone else's turn? Especially seeing as how it goes against the design of the entire game. Surgo 15:10, 23 September 2008 (MDT)
It is meant to be slightly overpowered, hell, over the past 7 months of gaming...I'm not getting into that, but in our campaign, this isn't really overpowered (We have our asses handed to us often...I'll explain that another time if you wish) and the amount of math really doesn't seem like much to me. If it is, roll the d20s and d10s during someone else's turn. Last, you can't start manifesting at during someone else's turn, it has to be started on your turn, but, it can be manifesting after your turn is over, and could finish during someone else's turn, but you still can't use it till your turn. I think 1 full round action + 24 seconds, might sound a little bit more reasonable in game terms then. (Really, how bad is 24 seconds compared to rogues carrying around tower shields just so they can be hidden under 3.5 rules?) jimbob 10:17, 24 September 2008 (EST)
- For the last time, I did not say that it was overpowered. To be honest I think this is weak given the ridiculous manifesting time. (5 rounds? That's 5 rounds I could spend throwing out save-or-dies.) 24 seconds is always written as "4 rounds". If it's 30 seconds, that is "5 rounds". Yes, that means you're working on the manifest during other people's turns. Every spell ever that has more than 1 round of casting time has worked that way in 3.0 and 3.5, and it was written as "X rounds" not "X seconds". Surgo 09:23, 24 September 2008 (MDT)
Well, this is a wiki. Why not just fix a small mistake like that then? And I know it's always been written as "X rounds", not "X seconds", but I liked the idea of seconds for the power. jimbob 13:18, 24 September 2008 (EST)
So, I just spoke with my DM, he read the page and this discussion, he likes it. I've changed some some, just for you, but it's just about the same as it was before all this. If you like, I could get him on here after we're done playing Rifts...7 months of D&D...we need a break.jimbob 20:12, 24 September 2008 (EST)