Talk:Elemental Swordsman Powers (4e Power List)
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For encounter powers, the spirit summoning should only last until the end of the player's next turn, per design standards. Marasmusine (talk) 01:56, 6 July 2012 (MDT)
The summons are like tiny buffs which are intended to change how the class plays for example if you get surrounded and use the water one, you have a few turns to slink away using the shift ability or if you need to run past alot of people and risk a few opportunity attacks, summoning the wind spirit lets you be a little bit tougher to hit against those attacks. They cancel the default aura that is already giving the benefits so it is less like a buff more like a change in playstyle, so I thought it was fine to give them a short duration. TechyKat (talk) 08:29, 6 July 2012 (MDT)
- I think I get it, but it needs rewriting. The term "Aura" is a keyword in 4e that shouldn't be in use here. This behaves more like a Stance. As I've mentioned elsewhere, avoid "round counting", I actually suggest just allowing the elemental calling to be active until the end of the encounter or until replaced with a different calling. If you like I'll try and take the time to post an alternative in the talk page. Marasmusine (talk) 09:17, 6 July 2012 (MDT)
Yeah I said aura because I was at a loss for another word, stance is a more correct term. While I thought that round counting could be a normal thing to do while playing because of all the maths that is done while playing, it would be cool to see another way of thinking about it. So if you don't mind it would be nice to see your idea of an alternative. TechyKat (talk) 17:14, 6 July 2012 (MDT)